Post by Cyclone on Feb 1, 2007 20:13:18 GMT -5
Just an idea while in the bathroom
Story: The Wulf towers were said to be mighty magical towers scattered around the world. The four Wulf towers were the two guard towers, Vander and Zeribith, both have been destroyed. There is Dreundron Keep, a large keep that is said to be haunted. And finally, Lord Byron's kingdom, an 8 mile tall tower. Here are some background on each tower.
Vander: Vander was said to be a sorcerer who conjured up a large castle that was swallowed up into hell. Vander was punished by the wizarding council for the deaths he has caused by being imprisoned in his last tower, to grant whoever comes a wish of any kind.
Zeribith: Zeribith was said to be the daughter of two powerful wizards, Timonth and Adricia. Zeribith had been bestowed a magical curse and was imprisoned in a rock that had been destroyed not long ago. When the rock was destroyed, it sparked the other Wulf towers and made them collpase underground.
Dreundron keep: Dreundron keep was a high noble's courtroom before a guard found out about the lower dungeons. The citizens massacred everyone in Dreundron keep. This event was marked in a journal as "The Dreundron Keep massacre". The Journal was put into the lower dungeon, and if someone may find it. They are to be blessed with the seventy nine souls killed, and they are to have 3 prizes. The keep itself is said to be haunted.
Lord Byron's Kingdom: Lord Byron was a noble kingdom that was burned one day, except for a large four wall fortress protecting a spire that rises 8 miles in the air. This spire is known as the spire of good hope. The spire of hood hope was enchanted and saved the villagers that could get there in time. The king's secretary however, placed a large spiral downward from good hope. This spire destroyed the effects of good hope. When the council found it, they hid a fabulous prize inside, 10 Djinnis that can cast their finder 3 wishes. The Wizards put 4 magical items within each wall. The sword of a thousand truths (kudos to south park), The breastplate of ultimate protection, the shield of overbearing knights, and finally, the amulet of the seven wonders. The spire of good hope contains The Ganni's Guardian, a suit of armor that can make you invincible to mortals. The Tower of everlasting darkness contains the amulet of the undead armies.
Only recently has the towers sprung from the depths, and now, every adventurer is coming to claim its treasure. People are going back in time to claim it, even Yautja want to claim it. This is an all out quest for items. So, for short, this is EXTREME KING OF THE HILL Later on, you must specify where you are on your profile, thank you. The starting place is Dreundron's Keep, after the keep's treasure is claimed, you can head on to rather Lord Byron's kingdom, or the underground dungeons. Here are some ground rules:
You may be of any level, although not enough to be a god. You can be a god that has been resurrected in the mortal world, but you must be weakened to the state of being just a greater mortal.
You may kill any character, especially since this is an all out bloodfest, killed characters may not be resurrected on their own. IHere are some ideas for resurrection: You bring a friend and he manages to heal you-A questing paladin or cleric recruits you and resurrects you to help them-a necromancer summons you as an undead warrior. These twists are often fun for people to play
Add as much NPCs as you can, remember, everyone knows about this, they are all coming after it, you must add a PLETHORA of NPCs shoving characters out of the way.
Ere's my profile:
Sir Vance
race:Half vampire
Appearance: full gothic plate with a steel stereotype knight helmet
Bio:Sir vance is an exploring Eldritch knight who is looking to further his abilities by claiming the treasures of the Wulf Towers
I dont feel like starting the RPG, so, well, LETS GET READYY TO RUMBLE!
Story: The Wulf towers were said to be mighty magical towers scattered around the world. The four Wulf towers were the two guard towers, Vander and Zeribith, both have been destroyed. There is Dreundron Keep, a large keep that is said to be haunted. And finally, Lord Byron's kingdom, an 8 mile tall tower. Here are some background on each tower.
Vander: Vander was said to be a sorcerer who conjured up a large castle that was swallowed up into hell. Vander was punished by the wizarding council for the deaths he has caused by being imprisoned in his last tower, to grant whoever comes a wish of any kind.
Zeribith: Zeribith was said to be the daughter of two powerful wizards, Timonth and Adricia. Zeribith had been bestowed a magical curse and was imprisoned in a rock that had been destroyed not long ago. When the rock was destroyed, it sparked the other Wulf towers and made them collpase underground.
Dreundron keep: Dreundron keep was a high noble's courtroom before a guard found out about the lower dungeons. The citizens massacred everyone in Dreundron keep. This event was marked in a journal as "The Dreundron Keep massacre". The Journal was put into the lower dungeon, and if someone may find it. They are to be blessed with the seventy nine souls killed, and they are to have 3 prizes. The keep itself is said to be haunted.
Lord Byron's Kingdom: Lord Byron was a noble kingdom that was burned one day, except for a large four wall fortress protecting a spire that rises 8 miles in the air. This spire is known as the spire of good hope. The spire of hood hope was enchanted and saved the villagers that could get there in time. The king's secretary however, placed a large spiral downward from good hope. This spire destroyed the effects of good hope. When the council found it, they hid a fabulous prize inside, 10 Djinnis that can cast their finder 3 wishes. The Wizards put 4 magical items within each wall. The sword of a thousand truths (kudos to south park), The breastplate of ultimate protection, the shield of overbearing knights, and finally, the amulet of the seven wonders. The spire of good hope contains The Ganni's Guardian, a suit of armor that can make you invincible to mortals. The Tower of everlasting darkness contains the amulet of the undead armies.
Only recently has the towers sprung from the depths, and now, every adventurer is coming to claim its treasure. People are going back in time to claim it, even Yautja want to claim it. This is an all out quest for items. So, for short, this is EXTREME KING OF THE HILL Later on, you must specify where you are on your profile, thank you. The starting place is Dreundron's Keep, after the keep's treasure is claimed, you can head on to rather Lord Byron's kingdom, or the underground dungeons. Here are some ground rules:
You may be of any level, although not enough to be a god. You can be a god that has been resurrected in the mortal world, but you must be weakened to the state of being just a greater mortal.
You may kill any character, especially since this is an all out bloodfest, killed characters may not be resurrected on their own. IHere are some ideas for resurrection: You bring a friend and he manages to heal you-A questing paladin or cleric recruits you and resurrects you to help them-a necromancer summons you as an undead warrior. These twists are often fun for people to play
Add as much NPCs as you can, remember, everyone knows about this, they are all coming after it, you must add a PLETHORA of NPCs shoving characters out of the way.
Ere's my profile:
Sir Vance
race:Half vampire
Appearance: full gothic plate with a steel stereotype knight helmet
Bio:Sir vance is an exploring Eldritch knight who is looking to further his abilities by claiming the treasures of the Wulf Towers
I dont feel like starting the RPG, so, well, LETS GET READYY TO RUMBLE!