Post by Chidori on Jun 16, 2006 20:35:06 GMT -5
OK, now i recently read the Victorian RP, and I have decided to make a werewolf character, but, I was talking to my friend about it, and he told me about an rpg game, and these opinions in the are from the vision of the garou from the game.This is no an RP per say, but a test to see what people think of these, cause Lt asked me to write all the info down.So here it is.
In WOD, WWs aren't monsters, they are guardians of nature.They are at war with the force of Corruption known as the Wyrm.Garou don't eat humans, because they are half human as well as wolf, so thats just nasty.They don't kill humans, unless that human has been corrupted by the wyrm, unless they just have to.They are enemies of the vampires though, because some vamps are corrupted by the wyrm, so garou assume that all can, but some deals may be made to face a common enemy.Some Garou consider vamps as abominations, for the simple fact that vamps are walking corpses, nuff said in my opinion.
They do have other enemies, like other Were creatures, but thats all for later.
In WoD, lycanthropy isn't a disease that you get from being bitten, as opposed to vampirism, it is a genetic trait, recessive i might note.A garou must breed with a HUMAN OR A WOLF, if two garou breed, the child will be deformed and sterile.Garou live about as long as a human, maybe longer.
A note on VvsW, a garou will make short work of a vamp, the vamp would have to be old and powerful, or use deceit and manipulation to win, but no vamp can go against a WW and hope to survive unless he is POWERFUL.Bloodyfangs has heard this from the mouth of the man that told me about WoD.
Garou have five forms, just like the phases of the moon, note that the moon doesn't affect this is any way.All the moon dose for Garou is determine their place in WW society, and replenish their rage, which makes them move faster.If they lose their temper, they lose IT, and go out of control, and just may kill the one they lose it at, so never insult an Elder Garou to the point of him losing it.
The forms are as follows:
Homid(human)
Glabor(over sized hairy human)
Crinos(manwolf)
Hispo(pony sized wolf)
Lupus(Wolf)
There is no specific order of change.As long as I'm on the change, lets get it out of the way.The change is not spasmodic, it is quite sudden, but, the first change, which occurs around 15, but no earlier than 12, can be quite traumatic.It occurs during an emotional frustrating moment, like the X-gene.After the first change, in homid form, the garou will have enchanced sexual pheramones, and better hearing and smell.
But, they cause Delirium in humans, so the girl would become confused and have other side effects associated with delirium, and in the end will think she was hallucinating.This is because if humans find out they exist then they may come after them and try to kill all of them.
The spirit realm, garou are spiritual and physical, and so can phase into the spirit plane.I know what yoll are thinking, but this has disadvantages as well as advantages.They may encounter enemies here, depending on global location, but also allies.The process takes about thirty seconds, so it cant be used to doge a punch, but you can escape from a bad situation if you are fast, and it cant be used to ambush enemies.
Weapons, oh boy......well in crinos or glabor form a garou may choose to wield a weapon, depending on you clan, this may be a gun, or a sword.It can be spiritually imbued by garou shaman's to do extra damage, the imbued spirit is of course an allie from the spirit realm.This is no REQUIRED, but fighting in homid form is not wise, as you can NOT heal in that.
Homid and lupus cant heal, but all others can, except from silver of course, and if you take to much dmg from a normal weapon, you will die either from blood loss or other things.
There are tribes within the Garou Nation, my favorite is from Ireland, and the ancestors are he Celts.The Finnie are passionate partyers.They fight because they love life, because if they didn't fight, then all life would end.A link i will give will give more info on all the tribes that you can choose to come from.If a tribes pup doesn't follow the rules of the tribe, or their values, he is considered rebellious, and is FORCED to comply.
Tribes are as follows:MORE INFO HERE
Black Furies
Black Furies are a tribe of avenging and war-like (usually) female werewolves who are generally described as Amazons. The tribe originated in Greece, but modern Furies come from all over the world. Their totem is Pegasus and also Panther. While childbirth is considered a sacred act among the tribe, only females and male metis descendants of Furies are accepted. Fertile male sons and most metis females are sent off to be adopted by other tribes (usually the Children of Gaia).
Furies are strongly connected to the Wyld and shun the Wyrm and the Weaver's work, including pharmaceutical care and test-tube babies. In other words, creations of Man that mess with Mother Nature. In their defense of Gaia, most Furies seek out violators of the land and females, in general. Very few are adamant man-haters. The tribe is a fierce rival of the Get of Fenris, whom they view as nothing but a bunch of male chauvinists.
Bone Gnawers
The Bone Gnawers, the Children of the Totem Rat, are the lowest of the Werewolf along the World of Darkness and the History. Their origins are uncertain, perhaps they descend from a "scavenger sept" of the prehistoric North Africa or perhaps they have been a collection of the desperate throughout the history of the Garou Nation. Bone Gnawers are often despised as honorless cowards; while this is true of some of the tribe some of the time, Bone Gnawers in general are devoted to the protection of the weak (the homeless, the mad, the exploited) from the corruption of the Wyrm, fighting in the core of the city with all the vicious strength of a cornered rat.
Children of Gaia
The Children of Gaia are primarily interested in joining together all of the tribes as one, despite the glaring hatred some have for each other, like the Get of Fenris and the Black Furies. Many consider them as well-meaning but naive tree-huggers who talk too much and do too little.
Very few other tribes are as accepting as the Children - their numbers include the cast-offs from other tribes, as they are the only clan to actively seek out metis and reformed Black Spiral Dancers. The Children of Gaia's totem is the unicorn, which represents innocence and purity.
Fianna
Hailing from Celtic descent, the Fianna are a passionate tribe of Garou. Widely known for their storytellers, bards, musicians, poets and other artistic types, the Fianna are true madmen whose love for parties, alcohol and company can easily turn into fierce hatred, bloodlust and feral rage. The Fianna claim that the first Galliard was a Fianna and they're known for their ties to the fairy-folk (see Changeling: The Dreaming).
Every Fianna has a story to tell, their bold tales are only matched by the Silent Striders. Fianna's lust for a good fight is matched by the Black Furies, whom they tend to hit on at grand moots, and Get of Fenris. Even though they share a common ancestry with the Gets, they are on bitter grounds with each other due to several conflicts the two tribes have had. The Fianna have warm relationships with the Children Of Gaia and Bone Gnawers and (mostly) obey the reign of the Silver Fangs.
Get of Fenris
The Get of Fenris (also known as the Fenrir) traces its roots to Germanic tribes and wolf packs of Germania and Scandinavia. They are known as fierce and unforgiving warriors. They constantly train in battle, duel, engage in survival activities to hone their warrior skills. Cult of strength and endurance is so prevailing that they prize every battle-scar and sometimes engage in ritual (self)mutilation to prove themselves.
They are infamous for the constant "testing" the other tribes of Garou for being fit for being true defenders of Gaia. In practice they challenge other tribes to duels and take over their caerns if they are unable to defend them. It was for this reason (or pretext) that they have been engaged in a series of battles with the Fianna tribe and were a primary force in war with the Uktena and Wendigo tribes and their Native-American kinfolk.
They are also notorious for being unable to compromise and prone to rage - the reason they are derided by other tribes. Also, more manipulative tribes (like the Shadow Lords) tend to think of Fenrir as of cannon fodder.
Glass Walkers
The Glass Walkers are the wolves of the cities, sharing that realm with the Bone Gnawers. Whereas the latter tribe holds the streets and slums as its domain, the Glass Walkers are in the thick of the financial and technological flow, fighting their battles as often with guns, computers, and bank accounts as with fang and claw. Taking the unusual totem Cockroach as their spiritual patron, the Glass Walkers find themselves semi-pariahs among their brethren for their love for the city (and, to a lesser extent, for their affinity for humanity and its technology, which some other tribes proclaim as evidence of their corruption by the Weaver), but continue marching to the sound of their sythesized drums, confident that their chosen lifestyle holds the key to preserving Gaia.
Red Talons
Red Talons are the most separatist of the Garou tribes, camping in the far wilderness far from humanity, whom they despise. Red Talon beliefs hold that man, including all human kinfolk, is a "cancer" upon the earth completely corrupted by the Wyrm, For that reason along with the belief that humans have no instincts, the tribe only allows lupus members, products of Garou/wolf breeding.
Red Talons were instrumental in the Impergium, the forceful control of human populations through violence, some elders known as the winter council are trying to restablish the Impergium. Some Talons wish to go even further today, wiping out humans altogether (q.v. genocide). They are called the Lodge of the predator Kings. Others are more temperate, believing that preservationist efforts might buy humanity a reprieve, commonly called Whelp's Compromise. A third camp known as the Warder of the Land tries to maintain the status quo by keeping humans out of the wild.
The Red Talons claim to have invented the Garou runes when their leader clawed the Silver Fang leader during the inception of the tribes, saying that the mark would be their clan name.
To the Red Talons the life of one wolf is worth more than any number of human lives. The Talons do everything they can to protect all wolves. However, because they reject their human halves, they can not do much except kill interlopers.
Shadow Lords
The Shadow Lords are a tribe of manipulative Garou, originally of Slavic origins, but the tribe's main focus is on ability rather than race.
These black-pelted followers of Grandfather Thunder are masters of Machiavellian intrigue. The power-structure within the Shadow Lords tribe is a hierarchy where you can only climb higher through means of deceit and treachery. The Shadow Lords’ lives are a constant struggle for power. They have great insights into psychology of their enemies and scrupulously exploit anyone’s weak spots if needs be. Shadow Lords respect power and condemn weakness, any cub who’s not strong enough in their eyes is banished from the tribe.
The Shadow Lords’ goal is simple: to push the Silver Fangs off the throne and obtain power over the Garou Nation; the Shadow Lords and the Silver Fangs have been bitter rivals ever since the ending of the Impergium. None of the other tribes like them very much, or at all, but even the ones who hate them most don't question their ability to get things done.
Silent Striders
The Silent Striders were exiled from their homeland of Egypt by the Followers of Set, and have been roaming the world ever since. They are involved in the world of Wraith: The Oblivion and Vampire: The Masquerade more than any other werewolf tribe.
Since their exile, they have traveled the world, and their kin are now the Gypsies, better known as the Roma. They are cursed to always travel, yet yearn for a home to call their own. Many serve as messengers and couriers, traveling from caern to caern as a global information network.
Silver Fangs
The Silver Fangs are the traditional rulers of the Garou Nation, with literally millennia of selective breeding and heroic tradition behind them. While many of the Garou Nation's finest leaders and warriors have come from the ranks of the Silver Fangs, in recent centuries the tribe's stock has fallen dramatically among its ostensible citizenry. Centuries and centuries of inbreeding has caught up with the tribe, with madness and stubborn clinging to tradition becoming more and more common among its senior members. Also, the rise of democratic thought across the world has weakened the tribe's ability to use its royal heritage as an asset, and prompted disaffected tribes to be vocal about their disagreements and disapprovals. Still, the Silver Fangs are far from defunct, and the rise of dynamic young leaders like King Albrecht in North America and Queen Tamara Tvarivich in Russia, along with the continued patronage of its noble totem Falcon, may give the tribe a much-needed infusion of strength and purpose.
Uktena
Uktena are said to be comprised of animalistic peoples from all over the world. Most are of Native American heritage, though adopted werewolves are from a variety of backgrounds. The Uktena are a tribe of mystics, shamans and arcanists; because of their close ties to the magical and knowledge of the arcane many fear that there are those among them who may be turning to the Dark Arts, and their history of having their land gradually taken from them have made some of the Uktena very bitter indeed. Their main talent lies in the sealing of Banes, and as such they may have deeper knowledge of the Wyrm than the other tribes are comfortable with.
Wendigo
The Wendigo are a tribe of Garou with almost exclusively Amerindian kinfolk. They claim Canada and the northern United States as their homeland, and are locked in the almost hopeless struggle against the encroachment of Wasichu society and its effects. This same tribe follows the spirit of "The Great Wendigo", a mighty spirit of the winter and the wind who takes the form of a great white wolf and aids his people in their times of need. The spirit is known to be a cannibal spirit, and many garou of the wendigo tribe are likewise reputed by outsiders to have a temptation to eat human (or garou) flesh.
OK i think thats about it all I can tell you, i will post many links that will explain more.
IF YOU HAVE ANY DOUBTS PLEASE ASK ME.
Please post your thoughts, and i may start an RP soon.Please make the comments decent, no,"This sux!"kinda crap, if you have a problem post it and I will explain.
In WOD, WWs aren't monsters, they are guardians of nature.They are at war with the force of Corruption known as the Wyrm.Garou don't eat humans, because they are half human as well as wolf, so thats just nasty.They don't kill humans, unless that human has been corrupted by the wyrm, unless they just have to.They are enemies of the vampires though, because some vamps are corrupted by the wyrm, so garou assume that all can, but some deals may be made to face a common enemy.Some Garou consider vamps as abominations, for the simple fact that vamps are walking corpses, nuff said in my opinion.
They do have other enemies, like other Were creatures, but thats all for later.
In WoD, lycanthropy isn't a disease that you get from being bitten, as opposed to vampirism, it is a genetic trait, recessive i might note.A garou must breed with a HUMAN OR A WOLF, if two garou breed, the child will be deformed and sterile.Garou live about as long as a human, maybe longer.
A note on VvsW, a garou will make short work of a vamp, the vamp would have to be old and powerful, or use deceit and manipulation to win, but no vamp can go against a WW and hope to survive unless he is POWERFUL.Bloodyfangs has heard this from the mouth of the man that told me about WoD.
Garou have five forms, just like the phases of the moon, note that the moon doesn't affect this is any way.All the moon dose for Garou is determine their place in WW society, and replenish their rage, which makes them move faster.If they lose their temper, they lose IT, and go out of control, and just may kill the one they lose it at, so never insult an Elder Garou to the point of him losing it.
The forms are as follows:
Homid(human)
Glabor(over sized hairy human)
Crinos(manwolf)
Hispo(pony sized wolf)
Lupus(Wolf)
There is no specific order of change.As long as I'm on the change, lets get it out of the way.The change is not spasmodic, it is quite sudden, but, the first change, which occurs around 15, but no earlier than 12, can be quite traumatic.It occurs during an emotional frustrating moment, like the X-gene.After the first change, in homid form, the garou will have enchanced sexual pheramones, and better hearing and smell.
But, they cause Delirium in humans, so the girl would become confused and have other side effects associated with delirium, and in the end will think she was hallucinating.This is because if humans find out they exist then they may come after them and try to kill all of them.
The spirit realm, garou are spiritual and physical, and so can phase into the spirit plane.I know what yoll are thinking, but this has disadvantages as well as advantages.They may encounter enemies here, depending on global location, but also allies.The process takes about thirty seconds, so it cant be used to doge a punch, but you can escape from a bad situation if you are fast, and it cant be used to ambush enemies.
Weapons, oh boy......well in crinos or glabor form a garou may choose to wield a weapon, depending on you clan, this may be a gun, or a sword.It can be spiritually imbued by garou shaman's to do extra damage, the imbued spirit is of course an allie from the spirit realm.This is no REQUIRED, but fighting in homid form is not wise, as you can NOT heal in that.
Homid and lupus cant heal, but all others can, except from silver of course, and if you take to much dmg from a normal weapon, you will die either from blood loss or other things.
There are tribes within the Garou Nation, my favorite is from Ireland, and the ancestors are he Celts.The Finnie are passionate partyers.They fight because they love life, because if they didn't fight, then all life would end.A link i will give will give more info on all the tribes that you can choose to come from.If a tribes pup doesn't follow the rules of the tribe, or their values, he is considered rebellious, and is FORCED to comply.
Tribes are as follows:MORE INFO HERE
Black Furies
Black Furies are a tribe of avenging and war-like (usually) female werewolves who are generally described as Amazons. The tribe originated in Greece, but modern Furies come from all over the world. Their totem is Pegasus and also Panther. While childbirth is considered a sacred act among the tribe, only females and male metis descendants of Furies are accepted. Fertile male sons and most metis females are sent off to be adopted by other tribes (usually the Children of Gaia).
Furies are strongly connected to the Wyld and shun the Wyrm and the Weaver's work, including pharmaceutical care and test-tube babies. In other words, creations of Man that mess with Mother Nature. In their defense of Gaia, most Furies seek out violators of the land and females, in general. Very few are adamant man-haters. The tribe is a fierce rival of the Get of Fenris, whom they view as nothing but a bunch of male chauvinists.
Bone Gnawers
The Bone Gnawers, the Children of the Totem Rat, are the lowest of the Werewolf along the World of Darkness and the History. Their origins are uncertain, perhaps they descend from a "scavenger sept" of the prehistoric North Africa or perhaps they have been a collection of the desperate throughout the history of the Garou Nation. Bone Gnawers are often despised as honorless cowards; while this is true of some of the tribe some of the time, Bone Gnawers in general are devoted to the protection of the weak (the homeless, the mad, the exploited) from the corruption of the Wyrm, fighting in the core of the city with all the vicious strength of a cornered rat.
Children of Gaia
The Children of Gaia are primarily interested in joining together all of the tribes as one, despite the glaring hatred some have for each other, like the Get of Fenris and the Black Furies. Many consider them as well-meaning but naive tree-huggers who talk too much and do too little.
Very few other tribes are as accepting as the Children - their numbers include the cast-offs from other tribes, as they are the only clan to actively seek out metis and reformed Black Spiral Dancers. The Children of Gaia's totem is the unicorn, which represents innocence and purity.
Fianna
Hailing from Celtic descent, the Fianna are a passionate tribe of Garou. Widely known for their storytellers, bards, musicians, poets and other artistic types, the Fianna are true madmen whose love for parties, alcohol and company can easily turn into fierce hatred, bloodlust and feral rage. The Fianna claim that the first Galliard was a Fianna and they're known for their ties to the fairy-folk (see Changeling: The Dreaming).
Every Fianna has a story to tell, their bold tales are only matched by the Silent Striders. Fianna's lust for a good fight is matched by the Black Furies, whom they tend to hit on at grand moots, and Get of Fenris. Even though they share a common ancestry with the Gets, they are on bitter grounds with each other due to several conflicts the two tribes have had. The Fianna have warm relationships with the Children Of Gaia and Bone Gnawers and (mostly) obey the reign of the Silver Fangs.
Get of Fenris
The Get of Fenris (also known as the Fenrir) traces its roots to Germanic tribes and wolf packs of Germania and Scandinavia. They are known as fierce and unforgiving warriors. They constantly train in battle, duel, engage in survival activities to hone their warrior skills. Cult of strength and endurance is so prevailing that they prize every battle-scar and sometimes engage in ritual (self)mutilation to prove themselves.
They are infamous for the constant "testing" the other tribes of Garou for being fit for being true defenders of Gaia. In practice they challenge other tribes to duels and take over their caerns if they are unable to defend them. It was for this reason (or pretext) that they have been engaged in a series of battles with the Fianna tribe and were a primary force in war with the Uktena and Wendigo tribes and their Native-American kinfolk.
They are also notorious for being unable to compromise and prone to rage - the reason they are derided by other tribes. Also, more manipulative tribes (like the Shadow Lords) tend to think of Fenrir as of cannon fodder.
Glass Walkers
The Glass Walkers are the wolves of the cities, sharing that realm with the Bone Gnawers. Whereas the latter tribe holds the streets and slums as its domain, the Glass Walkers are in the thick of the financial and technological flow, fighting their battles as often with guns, computers, and bank accounts as with fang and claw. Taking the unusual totem Cockroach as their spiritual patron, the Glass Walkers find themselves semi-pariahs among their brethren for their love for the city (and, to a lesser extent, for their affinity for humanity and its technology, which some other tribes proclaim as evidence of their corruption by the Weaver), but continue marching to the sound of their sythesized drums, confident that their chosen lifestyle holds the key to preserving Gaia.
Red Talons
Red Talons are the most separatist of the Garou tribes, camping in the far wilderness far from humanity, whom they despise. Red Talon beliefs hold that man, including all human kinfolk, is a "cancer" upon the earth completely corrupted by the Wyrm, For that reason along with the belief that humans have no instincts, the tribe only allows lupus members, products of Garou/wolf breeding.
Red Talons were instrumental in the Impergium, the forceful control of human populations through violence, some elders known as the winter council are trying to restablish the Impergium. Some Talons wish to go even further today, wiping out humans altogether (q.v. genocide). They are called the Lodge of the predator Kings. Others are more temperate, believing that preservationist efforts might buy humanity a reprieve, commonly called Whelp's Compromise. A third camp known as the Warder of the Land tries to maintain the status quo by keeping humans out of the wild.
The Red Talons claim to have invented the Garou runes when their leader clawed the Silver Fang leader during the inception of the tribes, saying that the mark would be their clan name.
To the Red Talons the life of one wolf is worth more than any number of human lives. The Talons do everything they can to protect all wolves. However, because they reject their human halves, they can not do much except kill interlopers.
Shadow Lords
The Shadow Lords are a tribe of manipulative Garou, originally of Slavic origins, but the tribe's main focus is on ability rather than race.
These black-pelted followers of Grandfather Thunder are masters of Machiavellian intrigue. The power-structure within the Shadow Lords tribe is a hierarchy where you can only climb higher through means of deceit and treachery. The Shadow Lords’ lives are a constant struggle for power. They have great insights into psychology of their enemies and scrupulously exploit anyone’s weak spots if needs be. Shadow Lords respect power and condemn weakness, any cub who’s not strong enough in their eyes is banished from the tribe.
The Shadow Lords’ goal is simple: to push the Silver Fangs off the throne and obtain power over the Garou Nation; the Shadow Lords and the Silver Fangs have been bitter rivals ever since the ending of the Impergium. None of the other tribes like them very much, or at all, but even the ones who hate them most don't question their ability to get things done.
Silent Striders
The Silent Striders were exiled from their homeland of Egypt by the Followers of Set, and have been roaming the world ever since. They are involved in the world of Wraith: The Oblivion and Vampire: The Masquerade more than any other werewolf tribe.
Since their exile, they have traveled the world, and their kin are now the Gypsies, better known as the Roma. They are cursed to always travel, yet yearn for a home to call their own. Many serve as messengers and couriers, traveling from caern to caern as a global information network.
Silver Fangs
The Silver Fangs are the traditional rulers of the Garou Nation, with literally millennia of selective breeding and heroic tradition behind them. While many of the Garou Nation's finest leaders and warriors have come from the ranks of the Silver Fangs, in recent centuries the tribe's stock has fallen dramatically among its ostensible citizenry. Centuries and centuries of inbreeding has caught up with the tribe, with madness and stubborn clinging to tradition becoming more and more common among its senior members. Also, the rise of democratic thought across the world has weakened the tribe's ability to use its royal heritage as an asset, and prompted disaffected tribes to be vocal about their disagreements and disapprovals. Still, the Silver Fangs are far from defunct, and the rise of dynamic young leaders like King Albrecht in North America and Queen Tamara Tvarivich in Russia, along with the continued patronage of its noble totem Falcon, may give the tribe a much-needed infusion of strength and purpose.
Uktena
Uktena are said to be comprised of animalistic peoples from all over the world. Most are of Native American heritage, though adopted werewolves are from a variety of backgrounds. The Uktena are a tribe of mystics, shamans and arcanists; because of their close ties to the magical and knowledge of the arcane many fear that there are those among them who may be turning to the Dark Arts, and their history of having their land gradually taken from them have made some of the Uktena very bitter indeed. Their main talent lies in the sealing of Banes, and as such they may have deeper knowledge of the Wyrm than the other tribes are comfortable with.
Wendigo
The Wendigo are a tribe of Garou with almost exclusively Amerindian kinfolk. They claim Canada and the northern United States as their homeland, and are locked in the almost hopeless struggle against the encroachment of Wasichu society and its effects. This same tribe follows the spirit of "The Great Wendigo", a mighty spirit of the winter and the wind who takes the form of a great white wolf and aids his people in their times of need. The spirit is known to be a cannibal spirit, and many garou of the wendigo tribe are likewise reputed by outsiders to have a temptation to eat human (or garou) flesh.
OK i think thats about it all I can tell you, i will post many links that will explain more.
IF YOU HAVE ANY DOUBTS PLEASE ASK ME.
Please post your thoughts, and i may start an RP soon.Please make the comments decent, no,"This sux!"kinda crap, if you have a problem post it and I will explain.