Post by Centanu on Apr 28, 2006 17:21:04 GMT -5
The Reunification War
This is a Battletech/Mechwarrior role playing game, but even those who have little knowledge of the universe can play. Before I start the information on the role-play, I am going to post some basic information for new people who are interested in role-playing. I advise that players who are familiar with the universe look at it also, since you may need to change your perspective on it.
Huge, robotic war machines known as BattleMechs dominate the battlefields of the future. Elite men and women known as Mechwarriors man these weapons of war. The first BattleMech ever developed was the Mackie, a well-described 100 tonne box with legs. It was developed in 2439 by the Terran Hegemony, who later would collapse and form the Successor States. Throughout the past decades the BattleMech has advanced considerably. They are now designated by their weight in classes. Light Mechs are twenty to thirty five tons, Medium Mechs are fourty to fifty five tons, Heavy Mechs are sixty to seventy five tons, and Assault Mechs are eighty to one hundred tons. BattleMechs are armed with a frightening array of weaponry, including lasers, machine guns, autocannons, gauss rifles, flamers, particle projection cannons (PPCs), short, medium, and long range missiles, and the 'Mech's own arms and legs. A BattleMech's only true rival is another 'Mech, since tanks and artillery are nearly worthless unless they have ‘Mech support, overwhelming numbers, or they surprise the ‘Mech
Tanks of the time are similar to today’s, but the tend to be heavier and better armed. Aircraft are capable of space flight and atmospheric flight. Artillery is still used, but it tends to be considered ancient and useless. Warships are large and heavily armed, they tend to carry complements of fighters and batteries of powerful Naval Cannon or Naval Laser, plus point defense weapons for attacking enemy fighters. They are not capable of atmospheric entry, but utilize Drop-Ships to get men and ‘Mechs on planet. Public transport is provided by Jump-Ships, basically unarmed Warships with no armor. Only Warships and Jump-ships can handle warp speeds, but need to recharge for six to twelve hours after every jump. Infantry is still used extensively, since to hold a planet you need grunts on the ground.
Now to the story. The Taurian Concordant was founded in 2253 by settlers fleeing the Terran Hegemony. They entered the resource-rich and easily defensible Hyades Nebula, which formes the nucleus of the modern day Taurian ConcordantThe leader of the settlers was named Samantha Calderon, who became Protector (Monarch) of the newly formed Taurian Concordant. It fought border wars with House Davion and House Liao during the Age of War. Both of those Houses are powerful Successor States. The Taurian Concordant's military is called the Taurian Defence Force. It is made up of seven corps and four fleets. All citizens in the concordant are required to serve a 2-year term with the TDF following their 18th birthday. In 2573 a squadron of Taurian warships misjumped into the Pollux system that was being jointly administered by the Taurian Concordant and the Federated Suns(House Davion). The Federated Suns destroyed the Squadron. The misjump led to the passing of the Pollux Resolution, which would bring the Periphery states "despite their reluctance, for the good of all," into the Star League, the Star league being the collective government formed by the Successor States. What began as a 6-month campaign ended in the 19-year Reunification War. This is where the role play is to take place.
Your role is to be what you want it to be. Mechwarrior, Warship Captain, grunt, tanker, pilot, whatever you want. The chief conbatants in this conflict are the Taurian Concordat and the Federated Suns. I have a rather loose plot established, where I will control the major actions and everyone else will just have at it. Send me a PM with a character sheet, and any questions you have about availiable ‘Mechs or other vehicles.
This is a Battletech/Mechwarrior role playing game, but even those who have little knowledge of the universe can play. Before I start the information on the role-play, I am going to post some basic information for new people who are interested in role-playing. I advise that players who are familiar with the universe look at it also, since you may need to change your perspective on it.
Huge, robotic war machines known as BattleMechs dominate the battlefields of the future. Elite men and women known as Mechwarriors man these weapons of war. The first BattleMech ever developed was the Mackie, a well-described 100 tonne box with legs. It was developed in 2439 by the Terran Hegemony, who later would collapse and form the Successor States. Throughout the past decades the BattleMech has advanced considerably. They are now designated by their weight in classes. Light Mechs are twenty to thirty five tons, Medium Mechs are fourty to fifty five tons, Heavy Mechs are sixty to seventy five tons, and Assault Mechs are eighty to one hundred tons. BattleMechs are armed with a frightening array of weaponry, including lasers, machine guns, autocannons, gauss rifles, flamers, particle projection cannons (PPCs), short, medium, and long range missiles, and the 'Mech's own arms and legs. A BattleMech's only true rival is another 'Mech, since tanks and artillery are nearly worthless unless they have ‘Mech support, overwhelming numbers, or they surprise the ‘Mech
Tanks of the time are similar to today’s, but the tend to be heavier and better armed. Aircraft are capable of space flight and atmospheric flight. Artillery is still used, but it tends to be considered ancient and useless. Warships are large and heavily armed, they tend to carry complements of fighters and batteries of powerful Naval Cannon or Naval Laser, plus point defense weapons for attacking enemy fighters. They are not capable of atmospheric entry, but utilize Drop-Ships to get men and ‘Mechs on planet. Public transport is provided by Jump-Ships, basically unarmed Warships with no armor. Only Warships and Jump-ships can handle warp speeds, but need to recharge for six to twelve hours after every jump. Infantry is still used extensively, since to hold a planet you need grunts on the ground.
Now to the story. The Taurian Concordant was founded in 2253 by settlers fleeing the Terran Hegemony. They entered the resource-rich and easily defensible Hyades Nebula, which formes the nucleus of the modern day Taurian ConcordantThe leader of the settlers was named Samantha Calderon, who became Protector (Monarch) of the newly formed Taurian Concordant. It fought border wars with House Davion and House Liao during the Age of War. Both of those Houses are powerful Successor States. The Taurian Concordant's military is called the Taurian Defence Force. It is made up of seven corps and four fleets. All citizens in the concordant are required to serve a 2-year term with the TDF following their 18th birthday. In 2573 a squadron of Taurian warships misjumped into the Pollux system that was being jointly administered by the Taurian Concordant and the Federated Suns(House Davion). The Federated Suns destroyed the Squadron. The misjump led to the passing of the Pollux Resolution, which would bring the Periphery states "despite their reluctance, for the good of all," into the Star League, the Star league being the collective government formed by the Successor States. What began as a 6-month campaign ended in the 19-year Reunification War. This is where the role play is to take place.
Your role is to be what you want it to be. Mechwarrior, Warship Captain, grunt, tanker, pilot, whatever you want. The chief conbatants in this conflict are the Taurian Concordat and the Federated Suns. I have a rather loose plot established, where I will control the major actions and everyone else will just have at it. Send me a PM with a character sheet, and any questions you have about availiable ‘Mechs or other vehicles.