LoneWolf
Warrior
Companions are a luxury I can't afford|--|Lime gr
Posts: 249
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Post by LoneWolf on Oct 11, 2009 21:05:19 GMT -5
Turn 4- BM (not Bowel Movement) When his opponent refused to rise, Battlemonger shrugged, deactivating his boosters, trudging back towards the door, raising his rifle, and firing. The metal door blew backwards with a loud screech, taking a large chunk of the wall with it. Knowing Seriah couldn't be so feeble as to succumb to a simple 65mm blast, (not compensating ) he knew that he would attempt to slay Battlemonger once more. But in the meantime, BattleMonger decided to satisfy his secondary objective. The Command Room was surprisingly large, roughly 50 paces long, by about 20 paces wide, filled with every different type of navigation computers, detection equipment, surveillance monitors, and various other technological equipment. On three of the 4 walls, equipment littered the barriers. But the wall directly to BattleMonger’s right was the 12-inch thick transpari-steel window. Utilizing the top of the line scanning gear placed deep inside his eye cavity, he quickly found what he was looking for. The primary navigation console was larger than the others, the viewscreen switching from the Space Station’s view of earth, and then of space, the current state of the outpost, then the current coordinates of where they were. This number was changing every second. Trudging up to the console, he lifted his synthetic index finger to the insertion jack, Bishop watched coldly as his fake phalange twisted on its hinge, the outer shell folding back to show a thin mechanical spine with a form fitting head. Inserting the tip of his finger into the miniscule slot, he quickly separated a part of his conscience into the computer. Moving through the various firewalls and virus blockers as if it was made of damp paper, BattleMonger quickly found his cybernetic mind in the hard drive. He now controlled every aspect of this station. Knowing he would have to move fast, he quickly shut down all power, overheating all primary engines, opening all vacuum vents, and slowly draining the Space station of all oxygen. Now, either the engines would explode from overheating, or this bucket of bolts would rip itself apart upon reentry. And, only BattleMonger had the code to steer the B.I.T.C.H. space station safely to Earth’s surface. This entire process took a lengthy 4.236 seconds Grinning wickedly, the cybernetic extension of Bishop’s mind retreated back into his metallic shell. SECONDARY OBJECTIVE ACHIEVED/ <LOADING> / REMOVE_MEDDLER_FROM_EXISTENCE/EXECUTE Turning back to the doorway, he felt the floor beneath him vibrate roughly as the space station began its decent, its structural integrity weakening with every passing second. it wouldn't be long now. Move Summary: Just vented all of the oxygen from the space station, and sent it in a downward spiral towards earth.
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Post by Blade Knight on Oct 12, 2009 1:42:51 GMT -5
Seriah - Turn 4
WHAM!!!
In the blink of an eye, I was sent sprawling through the air! Flipping end over end, I crash into a wall, sending an explosion of luminescent feathers scattering in all directions, and fall in a heap. A painful flash of light shot through my vision as my head smashed against the bulkhead. Oww…
What just happened? Oh yeah, ME AND MY BIG, HOLY MOUTH! I just had to politely challenge my gigantic metal quarry when I could have simply skewered him in the back. Damn honor just cost me a purchase point. I wonder how it is that my foe managed to hit me in the chest when my shield was raised. He must be magical.
I quickly shake if off and rise. Looking back to my opponent, I discover that, once again, his back is to me! What insolence! Well, no warning this time! Battlemonger was walking inside the room after having just blown away the door, so I will not let this second opportunity go to waste.
With a tremendous blast from my wings, I dive forward with great speed. Now! While he’s busy! I am a white flash as I fly past Battlemonger’s right side, reaching out with Retribution. In a blur, the sword swings, and my feet slide across the ground causing orange sparks. I screech to a halt ahead of Battlemonger, posed dramatically with my wings outspread, my sword held out to the side, and my cape fluttering from the rush of my dash.
“Nice try,” I mutter, listening for the sound of metal clanging to the floor.
MOVE SUMMARY: Recover quickly as Battlemonger enters room, then dash at full speed past him, cutting off his hand before he can mess with the station’s computers.
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Post by E-Stalin [Orthrus] on Oct 27, 2009 22:27:15 GMT -5
As confirmed via lazy-ass procrastinator Cerberus, I'm taking over for proctor-duty for you two guys. Post your characters and what not, and we'll kick it off with a b...whimper?
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Post by Aseigan Cetanu on Oct 28, 2009 9:42:03 GMT -5
Name: Twitch Sex: Male Species: Some form of horribly twisted demon too hyper for even Satan to handle. Age: Physically infinite, mentally 3. Physical Description: A creature approximately 3 feet in height, with a body of human proportions. It is covered in black, scaly skin, with a flattened nose that has horny protrusions coming from the top of each nostril, and two Ram-like horns sprout from it and curl around. Each hand is tipped with claws. His teeth are medium length, needle-like, and arranged perfectly spaced and all vertically arranged to make a sharp-toothed, but fairly pleasant, smile. His eyes are pure orange, glow slightly, and have a jolly light in them. His legs are jointed like a dog's, and as thin as a German Shepard's. Each foot ends in a three-toed claw like a bird's. A long, thin, whip-like tail swirls behind him, nearly invisible, thin as razor-wire, and nearly invisible. Twitch's mouth constantly has a sort of black glow.
Weapons: Tail Whip- Twitch's tail is nearly ten feet in length, but you wouldn't know it by looking at it. It is made of pure hellfire, formed into a solid weapon. The edge is razor-thin, and can easily slice through thick steel plates and armor with ease. It was designed specifically by the Lords of Hell(tm) to cut through armor. The tail, because of its near-invisibility, is hard to see coming, and as the only real defense against it is to not be hit by it, this is Twitch's preferred weapon. Hellfire Breath (bomb)- Twitch can spout Hellfire from his maw as easily as a man breathes out carbon dioxide. He can fire this weapon either as an exploding bomb of hellfire, or a flamethrower-like gout. If he spits forth the exploding bomb, a glob of Hellfire too big for his mouth (about a foot wide) issues forth, at about the speed of an RPG (Rocket Propelled Grenade, not Role Playing Game). When it makes contact with an opponent, it explodes violently, possibly sending that opponent sprawling. Hellfire is a black and red flame, easily distinguishable from normal fire. Hellfire Breath (gout)- Twitch can spout Hellfire from his maw as easily as a man breathes out carbon dioxide. He can fire this weapon either as an exploding bomb of hellfire, or a flamethrower-like gout. If he spits forth the gout of Hellfire, a long stream of burning flames issues forth, igniting any foe it touches and continuing to burn on them for two turns afterward for minimal damage. The initial blast is what does the majority, but nothing can put out Hellfire save Holy Water, and Brawl participants generally don't carry that at hand. The Hellfire Breath can only affect enemies inside Twitch's square.
Abilities: Twitch- Once every ten rounds, Twitch can 'twitch', gaining an extra move for his turn. During this time he becomes a blur, hard to hit and hard to see, causing attacks to miss him more frequently as he ducks and dodges out of the way. He appears to be an insubstantial black blur with a face-like orange pattern screaming and flailing near the top, and mad cackling comes from him. This ability ends at the beginning of his next turn, meaning that any attacks his opponent might make on him are still subject to the effects of 'Twitch.' Faster than Gravity- Twitch can fly simply by flapping his arms. This isn't a magical demon trick either. He literally just flaps his arms so fast that he flies. While flying, his arms become a blur, and occasionally it even looks like he doesn't have any. While Twitch is flying, he often lands on foes and begins whipping them with his tail or dousing them in Hellfire (which he isn't susceptible too), causing quite the irritation as people attempt to get the tiny demon off of them. Twitch can start flying without taking any of his actions, he simply needs to flap his arms while whipping, burning, or running to get it started.
Special Move Twitchy Little Friends: Twitch can, once every ten rounds, summon 10 Hellsquirrels. Each of these creatures is about two feet in length and has a pair of bat-wings instead of front-legs. Their fur morphs and changes in a lava-like pattern of black and red. Otherwise, they look exactly like Squirrels with glowing orange eyes and sharp, needle-like teeth. Each Hellsquirrel has one action per round, and for their attack can either choose to bite with their sharp fangs, or fire a Hellfire Arrow from their jaws. The bite is more powerful, but the Hellfire Arrow has a range of one square. In addition, the Hellfire arrow, being literally propelled by the fires of Hell, moves faster than a bullet, and leaves a trail about three feet in length of burning flames and choking smoke behind it. Each Hellfire Squirrel has ten Hit-Points. Hellfire Squirrels benefit from both of Twitch's special abilities, and set their own recharge times (in other words, if Twitch uses 'Twitch', the Hellsquirrels don't have to wait ten rounds to use 'Twitch' unless they used it at the same time.) Hellsquirrels remain with Twitch until dead. The Hellsquirrels operate as a singular unit, and therefore move in a swarm and attack in unison. This makes it more difficult for them to deal with large groups, but devastating against single opponents, such as in the case of a Brawl match.
Alright, Orthrus, tell me what you think. Is it good, too powerful, too weak, where to trim, where to improve, anything like that?
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Post by Blade Knight on Oct 28, 2009 10:22:38 GMT -5
Uh...Aseigan... I was creating a new avatar, remember? That was the whole point.
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Post by Aseigan Cetanu on Oct 28, 2009 10:27:59 GMT -5
...I missed that. Oh well. Sorry for that, Blade, I'll edit that out of the post. I challenge your next character, in that case! I guess that's my lesson in humility for the day.
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Post by Blade Knight on Oct 28, 2009 12:08:39 GMT -5
Don't worry about it. I enjoyed a good facepalm moment thanks to you, though! But since Seriah's busy, here's someone else to challenge your... demon squirell... thing. ______________________________________________________________ ACCESSING FBI CLASSIFIED FILE :// SUBJECT: “PARIAH” 25-3784 SEC.1 SER.714 ________________________________________________________________KNOWN ALIASES: Pariah, призрак (Prizrak), شيطانة (Shaytan), Ghost, Pyro Devil, Nightmare, Phantom REAL NAME: Philip Gage SEX: Male SPECIES: Sociopathic human mercenary AGE: 28 BIO: Mentally handicapped as a child, 14-year old Philip was caught in a accident in which an explosion sent a metal rod through his skull and brain. Entering just below his left temple and exiting the top of his head, he spent 8 months in a hospital before making a miraculous full physical recovery. However, the accident severely altered his brain. When he was once mentally handicapped, now he developed above-average intelligence and several psychotic behaviors, mainly including the rejection of human company, violence, and an intense addiction to the sensation of thrill. He was admitted to a mental institution for the next four years. During his time there, he received education to an extent and his thirst for adrenaline built up until he eventually broke out and escaped. Seeking the ultimate adventure, he took up the alias "Pariah" and became a mercenary. He quickly developed a reputation for taking on the most dangerous jobs available, specializing in infiltration and assassination. Pariah is a master martial artist and gunslinger. He acquired a great respect (perhaps admiration?) for the Russian special forces, and adopted several SpetsNaz weapons and tactics. Using the money earned from his highly illegal lifestyle, he acquired a high tech arsenal of weapons and equipment. DESCRIPTION: Standing at a tall 6 foot 2 inches and with the lean musculature of someone who undergoes constant physical activity, the dark visage of Pariah is an imposing figure. His outfit is entirely jet black, wearing a fire-retardant Nomex flight suit under an assault vest with attached groin plate and ear-high ballistic collar, knee pads, elbow pads, shin guards, wrist guards, combat boots, and shooting gloves. Over this, he conceals himself with a large black military-style rain poncho. He also wears a black face mask, with only two tiny eyeholes and a large crimson blood-splatter pattern across his left temple. WEAPONS: Makarov PM (level 1) - A modern replica of the rugged Russian sidearm, featuring a rubber handgrip and matte-black finish. 8 round magazine, 9x18mmPM ammunition. At level 1 comes with an under-barrel laser sight. Tactical upgrades increase with level. Silenced shotgun (level 1) - This Benelli M4 Super 90 tactical shotgun boasts a cutting-edge sound suppressor. 12 gauge, 8 round internal tube magazine, and collapsible buttstock. At level 1, muzzle flash is eliminated and muzzle blast is significantly reduced. Enhancements increase with level. Miniature flame projector (level 1) – This ruthless weapon is a forearm-mounted projector with a short telescoping nozzle and a lighter/igniter component. Connected by hose to a 3 liter fire retardant hydration pack containing with an adhesive flammable liquid, the liquid is projected through the igniter flame to produce a jet of flame 4 meters (roughly 13 feet) in range. Upgrades increase with level. ABILITIES: Mind over matter (level 1) - Mental restrictions and inhibitions are released, allowing subject to overcome emotion, pain, and fatigue and increase physical strength, stamina, and accuracy, seemingly with willpower alone. These effects increase with level. Free running (level 1) - Nearly identical to the parkour ability, with the exception that free running places heavier emphasis on fancy (yet pointless) acrobatics and tricks. Skill capabilities increase with level. SPECIAL MOVE: Kinetic Accelerators (level 1) – The sole of each reinforced and cushioned boot it equipped with miniature rocket propulsion devises and powerful gripping treads. Activated with toe-buttons inside boots, tremendous forward momentum is generated, resulting in a sudden high-speed sliding dash that leaves flaming trails on the ground. One burst requires a one-turn recharge period. If used twice in a row without recharging, the accelerators break down for the remainder of the battle. Performance increases with level. Combat High (level 1) - The rush of combat sends subject into a brief frenzy where pain is ignored and all physical abilities are heightened. Grants increased chances of avoiding attacks, reducing damage taken, and allows for one extra move for the turn. Recharge time 10 turns. ____________________________________ END FILE 25-3784 SEC.1 SER.714 ____________________________________Alright then, let's do it!
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Post by E-Stalin [Orthrus] on Oct 28, 2009 18:01:56 GMT -5
Twitchy: Two issues. First [nazism] there's no such thing as a Rocket Propelled Grenade. It's a Ruchnaya Protivotankovaya Granata. The Americans were just too lazy to learn Russkie speak, and renamed the RPG to Angliskii. [/nazism]
Anyway, the only thing I'd ask you to change is your special move. This kind of SP has been done in the past, and will consist of 10 squirrels consisting as 1 group. Different squirrels can do different actions, but only small ones, such as having one or two squirrels break off to do something, but overall they operate as 1 group. You do not get 10 different moves for each individual squirrel.
Edit: And I apologize for not mentioning it previously, but one more thing about your twitchies is that they're on a leash. They can be 1 square away from you, but no further. If you move while they are 1 square away, they will be dragged away from their current position.[/b] --
Mr. Psycho: I thought you died back in the 60s? Kick-ass.
[nazism]Prizrak and ghost mean the same thing. Shotgun suppressors suck. They're good for making less of a bang on your ears, but useless for masking sound. Until upgraded, it'll still sound loud as hell, but will allow you to make 1 shot from a Secret Moved position without giving away your location. [/nazism]
And you're good to go.
Now I ask both of you to wait 2 weeks a short while until I get you an arena up and running.
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Post by Aseigan Cetanu on Oct 28, 2009 18:22:04 GMT -5
Well, I fixed the Hellsquirrels, at least. I'm just a wee bit too lazy to put the real, Russian terminology behind the RPG into my profile, however. Can't wait to see the arena up, however. This will be fun.
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Post by Blade Knight on Oct 28, 2009 20:14:52 GMT -5
Prizrak and ghost mean the same thing. Exactly. (But not everyone knows that! Shhh!). Mr. Psycho: I thought you died back in the 60s? Kick-ass. Hell yes! Thank you much, Orthrus, and I hope it's a good arena! Aseigan, let’s give ‘em a show!
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Post by E-Stalin [Orthrus] on Oct 28, 2009 20:54:21 GMT -5
Brawl Match: Twitch Vs. Gage
Location: Abandoned Siberian Mine, Lake Baikal
R.F (CIS) BRAWL Program Proctor: Kommander Kochevnik (BITCH) RF Air force: A-50 AWACS Il-78 Tankers -Four Tankers Mig-31 -Wing Su-35 -Two Wings Su-34 -Two Wings Su-47 -Two Wings GLONASS Initiate Project Initiate -------------------------------------------
This Brawl match takes place at the R.F (CIS) B.I.T.CH Siberian Armory (Site-4).
Although the Site-3 Dam belonged to Kommander Kochevnik, this armory belongs exclusively to Sergei.
The reinforced concrete bunker is located at the base of Mt. Belukha, in the small culdasac that the mountain creates. Completely snowed over even during summer, the area is deserted for hundreds of kilometers. You're not going outside any time soon.
The Facility consists of a cross-shaped layout. The walls and floor are cement, often lined with steel. There are no windows, and the hallways are lit with white flourescent lights, although there are several dark places between them.
West:
Particularly large room made of reinforced steel alloy. Contains high explosives. The West wall holds several wooden shelves and a bolted down counter-top, holding crates of RDG-5 grenades, RPG-29 launchers and PG-29V anti-tank rockets, GP-25/30 grenade launchers, VOG-25 grenades, and firecrackers. The South wall holds similar shelves laden with bricks of C4, shaped charges, pipe-bombs, and partially finished mixes. The North wall holds several rows of steel barrels containing gasoline, kerosene, RDX, TNT, and an extremely unstable primary explosive: Lead Azide.
Central Hallway:
It's a hallway, look elsewhere for the pronz.
East:
Cement room containing small arms. Shelves completely lined with holstered handguns, rifles, and shotguns of almost every variety, with the only limitation being that they are all of Russian/Soviet make. Includes thousands of rounds of ammunition.
South:
Reloading/Casting room. Contains work benches for gunsmithing, bullet casting, reloading cartridge cases, and shotshells. Also contains explosives bench, with a full chemical supply cabinet, which includes some particularly nasty finished batches of Potassium Chlorate. Room contains buckets filled with bullets, empty cartridge casings, primers, and gunpowder mixes.
South Door:
Heavy steel door with a rotating hatch. Leads to the outside, which is currently in sub-zero blizzard conditions and in total white-out. Not good for your health.
North:
Sergei's personal quarters, locked with a heavy-duty, reinforced steel door with Wolfram liners, Chobham's armor, and three layers of Kontakt-5 ERA armor Can only be opened with a password, which in turn can be found in....
Shed:
A small wooden shack located fifty meters outside the bunker. Despite the heavy winds and cold outside, it is perfectly intact, along with a frosted over window, firelight is flickering inside. Approach at your own risk.
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Any player remaining outside without protection will suffer +5 damage per turn and have their abilities inhibited. The space separating the North room from the South room is 5 squares. The space between the East and West rooms is 3 squares, with the central square evenly dividing the North/South Hallway. The space from the facility to the shack outside is 2 Squares.
RPG-29s can be obtained (Move to take, one-use only) from the West Room.
Bonus Points:
-Obtain and use an RPG-29 -Blow the Western Armory to Hell -Collapse the Hallway (Alternate Routes shall be Established) -Cause the East Armory to Cook-Off, with your Opponent Inside it -Obtain Access to Sergei's Quarters (New Options Pop Up) -Gain Access to the Shed (New Options Pop Up) -Trap your Opponent Outside and laugh as they freeze to death
-Find the Siberian Tiger. I dare you to provoke it.
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Both Players Begin in the Central Hallway, directly between the East and West rooms.
Fire Free.
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Post by Blade Knight on Oct 29, 2009 0:21:23 GMT -5
PARIAH - TURN 01: Comrade Ghost
Darkness. It always begins with darkness. Darkness, and silence. The long hallway was as dark and silent as any other, with only the illumination of regularly placed white fluorescent lights to break the shadows into segments. Shining up from the floor, the lights cast fans of light onto the metal of the walls. Situated in the dark between two illuminated spots, safely out of sight, was the grate of a metal vent.
With only the faintest of clatter emanating from the duct beyond, the stillness of the hall remained undisturbed…
BANG! BANG!!! CLATTER!!!
… Until the grate was propelled from the wall with crash loud enough to bounce an echo up and down the large corridor. The echo faded and died, and the forlorn passage was silent once more.
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“…You know better than to pull shit on me, comrade.” I had whispered after a long, uneasy masked glare at my contact. Uneasy for him, that is. He squirmed as if my staring at him was somehow painful. Who knows? Maybe it was.
“Da, Prizrak,” replied the Russian man. “No shit. I’m telling you, that’s what I heard from my man in the GRU. I’m trying to help you, dammit.”
Silence. The silent treatment always freaks them out. I love the way their faces betray the anxiousness in their minds.
“Look, trust me,” he pleaded. “This is perfect for you. All other attempts have failed. This… this isn’t like anything we’re familiar with. I’m doing you a favor.”
“Don’t kid yourself. You owe me. You just want me out of your life, so you present me with this offer, one you thought I couldn’t refuse…”
“I’m telling the truth! I swear!”
“And what’s in it for me? You do not offer payment. You make no attempt to compensate me. I have better things to do than listen to your chush' sobach'ya.”
“You think you can walk out on me, Prizrak? I admit, you’re the strangest bastard I’ve ever had the misfortune to meet. But you’re good, I’ll give you that much. I know enough about you to know that you don’t need the money. You’ll do it just to see if you can do it. Which I doubt, by the way.”
Too bad my mask shielded my arched eyebrow from view. I had to settle for rolled eyes to convey my aloofness. “Don’t think you can bait me, comrade. It’s absurd.”
“This is big, is what it is. We have reports to confirm it. And I’ll give you the last known location, too. So come on, what do you say?”
…
“Prizrak?”
“…I’ve never hunted chupacabra before. Should be fun.”
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Siberia. Two words could pretty much sum up the place. Damn cold. The walls and floors, steel-lined cement, did little to hold any warmth. It was hell just to find my way here, and now I was stuffed into some god-forsaken vent shaft in some god-forsaken base that nobody (except for various global special operations commands, of course) even knew existed. All this, just to seek out and terminate what, for all intents and purposes, appears to be some legendary cryptid. Weren’t chupacabras supposed to lurk in the nice, warm recluses of Puerto Rico?
After knocking out the grate, I waited in the shaft, listening. And listening. For two hours I waited. Nothing. No patrols, no activity to speak of. The entire secret base was deserted. Just to be sure, I gave it another hour or so. Still nada. I was beginning to feel skeptical. And cold.
With an inaudible sigh to myself, I shifted cramped muscles and slid out of the vent. At least I could be sure that I was undetected so far. Gripping the edge of the vent, I had almost pulled my body clear of the tiny space. Then, I tucked my head and pulled my feet out over me. I tumbled out in a crisp flip, and let my weight sink into the floor as I landed in a crouch. The black shroud of my poncho lightly fluttered around me. It was covered in dust, which rose around me in little puffs.
I checked north, then south. Nothing. Endless hallway, stretching into the darkness. The stillness was eerie. Yet I smiled to myself. I was in a forgotten military installation in the middle of snow-covered nowhere, alone, chasing a myth. The glee overrid any sense of discomfort due to the chill, filled me with power. This is what I live for.
I slowly rose to a standing position and gave my poncho one forceful shake, causing a cloud of dust to puff away into the dark. Then I remained still. There was another corridor, perpendicular to the one I was in, that branched to the east and west. I tilted my head in thought.
Eeny, meeny, miny, mo! West it is. Keeping my hands within the folds of my poncho, I ghosted down the western hall. Slowly, carefully, I walked with muted footsteps down the center of the passage. I could hug the wall and slide across, but why bother? With the lights, I would show up like a dutch brava if I passed over them. And it wouldn’t do me too much good against infrared cameras either. I wouldn’t be surprised if I was being secretly surveyed right now. In the center of the hallway, the light was less pronounced than against the walls, and I had plenty of space to maneuver in the event that I get jumped.
So, I walked. With almost casual slowness, I was a phantom of the dark as I traversed the creepy-quiet corridor.
MOVE SUMMARY: One move west
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Post by Aseigan Cetanu on Oct 29, 2009 6:11:28 GMT -5
Twitch, Turn 001- The Carnival's in Town Twitch muttered happily to himself as he looked about at everything in the room. Shiny, shiny, shiny, shiny, shiny! He didn't mind the cold too much. As he looked around, he became aware of something. He would look around with a big, needle-toothed grin glinting out from between curled, scaly lips. A little frost would drip down, landing on his horn, and he would then shake it off easily.
The demon stepped forward, then retracted his step. Oddly enough, he thought he might have to fight. No angelic chorus around, which was odd, because usually he was fighting angels.
Then, he began to cackle, and in a poor, poor imitation of every cheesy action movie ever made, a deep voice laced with the squeakiness of his own, he would say, "Say HELLO TO MY LI'LLE FRIEN'S!" He would raise black, scaled arms up towards the sky, and swirling hellfire would erupt upward in 10 different places all around him. The burning pillars of black and red would begin to spin, growing almost twister-like in appearance as they converged towards a central point just in front of him.
Then, simultaneously, all of them struck each other. With a deafening thunder clap 10 horrible creatures appeared. Their heads were like those of squirrels, but swirling like the rivers of fire in hell with black and red. Where their front paws used to be, great, bat-like wings erupted outward. Curled just like the bat's they were modeled after, the squirrel-like creature walked upon the thumb, jumping about and snapping at the air. Their body from then on was that of a Squirrel, traced in the ever-moving hellfire pattern from the shoulder down, ending in the long, bushy tail that made these beasts so distinctive. Twitch would cackle madly in to the night, a high-pitched, child-on-coffee laugh: The Hellsquirrels had come. -------------------------------------------------------- Move Summary: Use Special Move- Twitchy Little Friends
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Post by E-Stalin [Orthrus] on Oct 29, 2009 18:40:30 GMT -5
Turn 1 Ends Here
You are Boring me. More cowbell damn it.
Both subjects are at 100 health.
Turn 2 Begins Now
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Post by Blade Knight on Oct 29, 2009 19:32:41 GMT -5
PARIAH - TURN 02: “Silent” Night At the end of this hall was a heavy-duty steel door that reminded me vaguely of a warship hatch. It had a lever-like handle and appeared to be unlocked, although you never could tell just by looking. I had paused to study the door for only a few seconds when I heard it… “Say HELLO TO MY LI'LLE FRIEN'S!!!”The squeaky voice suddenly resonated through the darkness behind me. I abruptly whirled around and dropped into a crouching stance, my right hand inside my poncho going for the makarov on my thigh. I carried it in a quick-response EFA-2 holster, so all I had to do was push down hard to take it out. That single action switched off the safety, cocked back the hammer, and chambered a round as it left the holster, so I had it up, aimed, and ready to fire with one smooth movement. I froze, sighting down the way I had come. There was… something… going on down there. A fiery glow was burning not far from my original position - the flickering lights danced in my pale grey eyes as I squinted predatorily. So… it did exist! For a moment, the manic urge to RUSH IN AND FIGHT almost overwhelmed me. It was the same way before every battle. The rush started, and a monster grin would spread, unseen beneath my grisly mask. I felt like I had to move, as if an imaginary soundtrack in my head was driving me to burst into action. I fought down the impulse, however. I was undetected so far, and I was curious. I replaced the handgun in its holster and reached behind and backward for my right shoulder blade. I had a shotgun clipped into place there, a nice Benelli M4 Super 90, to be precise. The collapsed buttstock fit into a clip mounted just to the inside of my shoulder blade, and there was a strap snapped over the weapon’s forearm to keep it secure. All I had to do is squeeze the snap open and pull it free from the clip, and just like that I pulled the shotgun out from under my poncho. Yet this was no ordinary shotgun. Fixed to the barrel was the fattest sound suppresser you have ever seen, like someone had stuck a can of Monster on the end of my gun. I frowned at it as I extended the stock and shouldered the shotgun. I lost my high-tech, state-of-the-art prototype suppressor in an unfortunate and rather annoying run-in with the American FBI, leaving me with this “modern” piece of crap until I work my way up to a new one. While I knew that it would never quiet my shot like in No Country for Old Men, at least it would conceal the muzzle flash and perhaps grant me a shot without giving my location away. Staying crouched, I crept backwards towards the door while keeping my weapon trained down the hall. When I felt my back touch the steel, I reached up with my left hand, grabbed the handle, and pulled it. Lucky for me, the metal door opened. Without taking my eyes off the hall, I was able to push my way backwards (damn, that door’s heavy!) into the doorway. I squinted into the darkness, trying to guess the range. The Benelli’s effective range extended to 50 meters, and could still hit a target, (with a lot of luck) at… 75? Maybe? Aw, what the hell. I hit the safety button, took my best aim into the shadows at the center of the activity, where the glowing lights converged, and fired. The sound of the blast made me cringe. Then I fully stepped into the room beyond, wondering if I managed to hit anything. MOVE SUMMARY: Fire “silenced” shotgun at Twitch from concealed position while retreating into western armory
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Post by E-Stalin [Orthrus] on Oct 29, 2009 20:54:59 GMT -5
Unfortunately your move is negated.
You are not in a concealed position, as you made it quite public to your opponent in your post where your location is. Furthermore, you are currently in the West Armory, and therefore 1 square away from your opponent, placing him out of range.
Your action is negated and refunded.
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Post by Aseigan Cetanu on Oct 29, 2009 21:34:49 GMT -5
Twitch and his squirrels would spy far away his opponent, creeping about with his guns and ammunition. Oh, what fun it was to be in battle once more. With a high-pitched shriek of glee, he would spit a Hellfire Bomb from his mouth, a loud burp echoing after it. The glowing, swirling mass of hellfire, a giant, exploding fireball, would roar through the room, outward, ever outward, and slam into Gage with a roaring explosion that sent the literal ever-burning fires of Hell outward through a large spread.
The explosion would be followed by the Hellsquirrels, and as the smoke and debris began to clear, ten faster-than-a-speeding bullet arrows of dancing red flames, black edges curving through the night, would streak forward, attempting to incinerate Twitch's foe in a hail of Hell's Fury. When they said Hell hath no fury like a woman scorned, they had never seen the Squirrels of Hell in action.
Twitch would cackle maniacally at the fire, glee filling his being. Oh, how joyous to be a demon these days! An explosion here, an arrow there, the resonating of his voice in an armory corridor...
"This is the best job that anyone has ever had in the history of EVAH!" he would shriek happily, dancing about in place and keeping a childish and yet sinister grin on his foe.
----------------------------------------------------------------- Move Summary: Use Hellfire Breath(bomb), Hellsquirrels each fire a Hellfire Arrow at Gage.
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Post by E-Stalin [Orthrus] on Oct 29, 2009 22:46:32 GMT -5
*British pirate accent* Once again, you are one square away from your opponent, and he is therefore unassailable without a proper weapon/ability. Your move is negated and refunded.
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Post by Aseigan Cetanu on Oct 30, 2009 6:12:09 GMT -5
Hellfire Bomb has a range of 1 square. The Hellsquirrel's Hellfire arrows each have a range of 2 squares. Sorry for the lack of clarity in the profile. --------------------------------------------
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Post by Blade Knight on Oct 30, 2009 10:57:50 GMT -5
Unfortunately your move is negated.
You are not in a concealed position, as you made it quite public to your opponent in your post where your location is. Furthermore, you are currently in the West Armory, and therefore 1 square away from your opponent, placing him out of range.
Your action is negated and refunded. I smacked myself in the face when I read this. I think I get it now, though. Instead of 1) move from start to hallway, 2) move from hallway to armory, and 3) mess around in armory, it is supposed to go like 1) move THROUGH hallway TO armory, and 2) mess around in armory. In other words, I should have been in the armory on turn 2. And range is not, in fact, about physical distance, it’s about movement squares distance. Mistakes can be humbling, but you can also learn something from them. I’m sorry Orthrus, and thank you for the correction. Alright, trying this again. Please disregard my first attempt at turn 2 as if it never happened. ------------ PARIAH - TURN 02: Fire in the Hole At the end of this hall was a heavy-duty steel door that reminded me vaguely of a warship hatch. It had a lever-like handle and appeared to be unlocked, although you never could tell just by looking. I was just reaching for the handle when I heard it… “Say HELLO TO MY LI'LLE FRIEN'S!!!”The squeaky voice suddenly resonated through the darkness behind me. I abruptly whirled around and dropped into a crouching stance, my right hand inside my poncho going for the makarov on my thigh. I carried it in a quick-response EFA-2 holster, so all I had to do was push down hard to take it out. That single action switched off the safety, cocked back the hammer, and chambered a round as it left the holster, so I had it up, aimed, and ready to fire with one smooth movement. I froze, sighting down the way I had come. There was… something… going on down there. A fiery glow was burning not far from my original position - the flickering lights danced in my pale grey eyes as I squinted predatorily. So… it did exist! And… *eyes widen* …what the hell? It shoots fire!? I pulled the handle and pushed past the heavy metal door as quickly as possible. Spinning around to the opposite side of the door, I slammed it shut again with my back and dive-rolled out of the way, laying prone and covered my head. I could hear explosions detonating outside, but the construction of the bunker did its job. The booms stopped, and I was safe. Laying on the ground, I removed my hands from my head and looked up. I felt my eyes slowly widen again as they took in what I was seeing. Towering above me was an entire wall covered with rows of steel barrels containing highly explosive material such as gasoline, RDX, kerosene, TNT and… is that label right? …lead azide, the most commonly used primary explosive - the agent that initiates high explosives in everything from munitions to missiles - and highly unstable as well. I got to my feet and did a quick visual survey of the room. The rather large enclosure was positively filled to bursting with high explosives! Grenades and such on the wall opposite the door (Ooh, RPG-29‘s…), explosive charges on the south wall, and these explosive materials on the north wall. There was a lot of stuff that can go boom in here. And to make things even better, there was a fire-spewing maniac chupacabra thing outside. Yippee… I wondered what my cryptic target was up to outside. I hurried up all the same. Just in case it decided to seek me out, I approached the western wall to fetch some toys. I grunted with annoyance when I noticed that some of the ordinance was locked in a bolted-down countertop. I got on my hands and knees, looking all around for… ah ha! I found a key taped to the underside of a shelf with the phrase “IN CASE OF EMERGANCY CHUPACABRA ATTACK” in Russian. I seized the key, eagerly unlocked the crates, and loaded up. I soon found myself carrying an RPG-29 (with a PG-29V anti-tank HEAT projectile round fitted onto the front) by its pistol grip and leaning against my shoulder. “Nice...,” I muttered with a pleased grin. MOVE SUMMARY: Aquire RPG-29
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