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Post by Blade Knight on Mar 4, 2009 20:55:22 GMT -5
PROFILES PAGE
This is the thread where you post your Assassin’s Creed: Destiny profiles once I have given you permission to do so, thus allowing you to begin your quest in the Holy Land. Your profiles go here so they do not interrupt the actual game, and it will make accessing them more convenient. Also, I will be keeping up a cast list that includes all players and important NPCs for at-a-glance character reference.
Players
Lael Shahïn - bladeguardian Azra'il Al Abolhassan - Aseigan Cetanu Vincent Shcwehtschlaggar - Captain Gojira Kochevnik - E-Stalin [Orthrus] Ivy - Lt. Natas Shagrath Abd al-Azîz - t2nator Azzran Havva'id - Phantazma
NPCs
Kahil, Saracen spy Ajib, Brotherhood assassin/ informant Fatina, dancer girl Abdul, tavern owner Assassin Bureau Leader, Acre Rafiq Zafir, "Shadow-Master" Hasan, Corsair captain Zakiriya, young street kid Khalisah, Zakiriya's protective big sister Mysterious Snake charmer Sir Damien Navarre, Hospitaller Knight Al Rais, legendary warrior Sir Raynard von Helfried, Teutonic Knight commander Velia, Hospitaller sister-aid
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Post by Aseigan Cetanu on Mar 5, 2009 6:46:06 GMT -5
Name: Azra'il Al Abolhassan Role: Assassin Description: Azra'il is a leanly built, tanned man, short at about 5'8" but still intimidating. He has black hair that has not been washed or rinsed in a long while, the dark color allowing his natural hair to still shine through. The shoulder-length hair is tied back behind his head in a ponytail, and matching hair can be found around his lips and chin, in an unusually well-trimmed goatee that is in sharp contrast to the rest of his body. His eyes, a deep brown, are calculating and precise, noticing nearly every detail of his surroundings in a matter of seconds, as is needed for one of such a deadly profession. His clothing is drab and filthy, hanging loosely from his body with its hand-woven fabrics fluttering in the breeze. It is made of wool, rather thick for the heated climate of the Holy Land, but is the best disguise he could manage. The assassin's clothing is a uniform gray, with patches of brown and black here and there from filth, and tighter linen pants matching that description below that. His boots are black, plain leather, scuffed with age but hardy and sturdy, that extends to his knees. They have padded bottoms with many layers of cushioning cloth, which allows him to walk unheard when he wishes. Beneath the long sleeves of his wool garment, he has thick, specially designed leather bracers with copper machinery within, to limit the weight. Within each of these brown, normal-looking bracers, there are a series of tightly wound tunnels, forming a kind of spring, which hold his whips. Each of them is braided tightly, so tightly in fact that the whips form an almost cohesive whole if it were not for the places where the leather separates, and is a deep black in color. The whips are about 8 feet in length each, and at the tip of each whip are 3 inch-long, claw-shaped blades that are sharp around the entire area but for the part the leather is attached to. When he swings the whip, they are weighted so that the claw points go first, leaving very even slash wounds in the shape of a large bird’s attack, but on the size level of a puma! These whips are his primary weapons, and slide out with a movement of his hand, in which he presses the hand-facing edge of his bracer with the back of his hand, then grasps the whip’s handle and starts swinging. Azra'il is quick and calculating, with much insight despite his peasant-level, very meager education. He is also rather fun-loving, a trickster and a joker at times, hardly ever serious when around friends. He even treats lesser assassinations as a kind of game, seeing how quickly he can make his way through unfamiliar corridors, and betting with himself on how long it will take to overcome a certain obstacle. Ever the fun loving Azra’il, he sometimes even makes fun of the corrupt or wicked, mocking and parodying them before they die, in the cruelest form of joke he knows. Azra’il sometimes uses his skills with whips for creative activities. Whether its whipping an apple off of a tree or flicking at a bug in the air with no intention of hitting it, as that’s nearly unfeasible, or even using his whips to hold the outhouse door shut while he's outside of it so that the person within has to deal with the smell for awhile, he keeps himself entertained one way or another. Despite his fun, occasionally to the distress of others, he's a nice guy to friends and allies, and the kind of person people generally just like on principal. More charismatic than stern, more fun than work, Azra'il is none-the-less a devoted and helpful member of the Brotherhood.
Skills: Azra'il is highly skilled, above all else, in his whips. He can perform a variety of amazing stunts with the dual, braided 8-foot whips of black leather. He can trip a man from 5 feet away, wrap both whips around a single man's neck, or arm, or leg, or whatever presents itself in such a way that the ends wrap around the other whip, providing a semi-stable bond strong enough for him to pull said person off the ground for about a minute, even on to whatever elevated surface he's on, flick an apple-sized object at 8 feet, or put a candle out with a flick of his wrist. He can even disarm a man and bring his weapon to him if the need arises. Azra'il is also fully capable of using the whips like a monkey uses vines, grabbing on to any surface that a whip can wrap around and throwing himself from one to the other (provided the surface or the whips hold out. He will almost never do this, unless in a desperate need for escape.) After skill with whips, Azra'il is adept at acrobatics and agility, using this for escapes. He can run up walls (for a short distance, of course, usually no more than 1½ times his height, or around 7 feet), jump at walls and leap off of them, do back flips and rolls, front flips, handstands, dodge arrows and thrown weapons, and even catch a javelin that he has dodged if it was thrown properly. He can balance very easily on things as thin as 3”, and with some difficulty can even balance upon a thread, though obviously not the kind of thing he’ll be doing in combat. Azra’il can also move very easily through crowds, and has great hand-eye coordination. Azra’il is also a very nice knot tier, being able to bind two ropes with enough strength to carry the weights of 7 to 8 men (provided the material is strong enough) easily without slipping, whether it is in the form of a bridge or a climbing rope. Aside from that, the assassin is also Azra’il, aside from his two major skills, is mostly fine with simply lounging about, enjoying the sun, and being both calm and serene in his day to day life. He practices with his whips quite often when not in public, cutting leaves off of trees with the sharp tips and using archery targets as enemies, bringing them to the ground, disarming them, or slicing their stomachs and chests open with the tips in his fictitious battles. Object: Azra’il’s starting object is the set of two bracers that contain his claw-tipped, 8-foot long whips.
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Post by Captain Gojira on Mar 5, 2009 19:07:52 GMT -5
Giving this a try. Name: Vincent Schwetschlaggar Theme song: Fights EscenesRole: Treasure Hunter for a European Landlord organization Description:A height of around 6' 1, weight of around 189lb, and tall, broad body that easily overshadows most people around him, Vincent can easily be seen as an imposing figure for his size. He has a powerful, muscular body with bulging triceps, biceps, pectorals, and abdominals, as well as trained but considerably smaller anconeus muscles and leg muscles. His face is slender and oval with long, layered blond hair, smoothly pressed down and cutting off at eyebrow level in the front of his head with fringes, though it is a bit longer in the back. Vincent almost standardly wears a cold but not unfriendly expression with dark Caucasian skin, narrow hazel eyes, and lips that seem nothing more than thin lines on his face. His attire consists of dark Grey full body clothing apparently made from linen, but most of it is heavily obscured by metallic overclothing. This includes metal plated boots, plated gauntlets, a lance-rest around the waist, and a practically armored upper body component with large shoulder plates. Most notable, however, is Vincent's black cape, which droops down from his shoulders to the ground behind him. When it comes to personality, Vincent is normally dry, ruthless, and loyal to his superiors. Often he acts gruff as he appears, especially when infuriated or impatient with others, but never fails to be a gentleman when due. Strongly solitary, Vincent prefers to keep a low profile if at all, but will treat strangers varyingly depending on his situation. If approached, he usually shrugs of unfamiliar people coldly and with little regard. On the other end, though, Vincent can be open and helpful to those willing to help him. His goal is simply to hunt down anything of great value in the Middle East and return it to his hirers, who pay him handsomely in reward. To do this, he has no other obligations, and will not hesitate to kill if necessary. This, however, is strongly against his beliefs, as he recognizes death as something serious not to be taken lightly. Skills:Above all, Vincent is skilled in engaging a hostile enemy in unarmed combat, both in terms of strength and technique. He was a bodyguard for richer nobles before his job as a treasure hunter, in which he learned and trained these skills, mostly defensively. Being his size, there is something to be said for Vincent's power, and he has knowledge of a variety of fighting styles he uses when necessary, though usually he just relies on strength alone. He knows many ways to incapacitate men with his bare hands, such as triggering pressure under the breastplate via the upper abdominal region and striking the temple of the forehead, and can be quite quick in close quarters despite his size. A preferred technique he exercises is to capture an opponent's weight with a palm, then direct and throw them off balance, similar to a wrestling push. His other thoroughly exercised techniques are low kicks like those used in sword fights, simple, straightforward punches, and hand-to-hand subduing of opponents. Almost as great as this ability is his aim with projectile weapons, which is extremely keen, enough to nail a target from over two hundred feet away with perfect accuracy. Vincent has quite some skill with his crossbow like this, and can rival near any archer's skill with his own. Aside from this, Vincent has relatively average athletic skills, enough to perform his job respectfully. Particularly, he is good at swimming, maintaining balance at great heights, and recovering from physical pain. He also knows a few things about picking locks, but rarely uses this sparse knowledge. Object/s: CrossbowA large, black, compound steel crossbow with a sharpened blade embedded into the top and sides of the shaft, capable of flinging arrows over great distances at blurring speeds. The aspen wood bolts are tipped with serrated, five-edged metal points sharp enough to impale wood and stick in it, let alone kill a man with a single well aimed shot. The bladed edges are also usable for close quarters confrontation, though usually only for defense in sword play. Against a helpless victim, the blades can be used for a potent threat due to their rather frightful appearance. 3 x SwordsA trio of Arabic swords collected from a group of Shayateen, whom were afterwards dispatched in Vincent's defense. Two are tied around his waist to provide a sword on either side of his waist. 3 x Recurved Sarcean Short BowsA trio of small but incredibly taught shortbows acquired from the Shayateen, each capable of quickly propelling arrows through the air with a lethal force. They are constructed of wood and sinew, and worn over his Vincent's back on their respective quivers. Wind SpiritA sleek, gray-furred horse that had belonged to Zafir before being stolen by Vincent. Being incredibly fast, the horse is a reliable steed whose speed far exceeds many other horses, particularly European ones.
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Post by E-Stalin [Orthrus] on Mar 5, 2009 23:31:35 GMT -5
Name: Kochevnik/Vyacheslav Age: 32 Role: Mercenary Theme Song Gen.: AngelsCombat: Two Wars Instrumental Description: Kochevnik is a nomadic East Slavic mercenary from the Caucuses region. He is completely unknown in the region of Anatolia. He keeps his head down by changing and mixing up his name when speaking to people. While his birth name is unknown, he goes by Kochevnik as his true name, and interchanges it with the names "Vyacheslav" to confuse his identity. More than once has he worked as two completely different people at the same time, often in the name of the provincial militia or criminal circles at once. He is a simple, efficient mercenary, with no allegiances and few codes. He will perform whatever job is given him for money, and being paid is the only thing that will ensure he does his job. He has his own sense of justice, and despite a lifetime of killing, thieving, spying, and destroying, he has his own kind of code. He does not harm anyone that he does not need to, and has a particular dislike of hurting children or bystanders. He will perform the task asked of him as efficiently as possible, often exceeding requirements, as long as he is paid for it. If he is betrayed in any fashion, he will customarily track down and kill his former employer, depending on the situation. Overall, he likes to keep a low profile and rarely gets involved in deeper issues. He is a hired weapon, and will perform his job and then disappear. Kochevnik is of medium stature, with lightly tanned skin and dark hair. He is well muscled, but has a limber, graceful appearance about his movements. He is light-weight, weighing only 70 kilograms or so. He has dark hair, crudely cut short, and is smoothly shaven. He wears a brown woolen overcoat, which stretches down from a high collar to his ankles. The coat is old and worn, but still in good condition. Kochevnik himself has added several hidden pockets and hollow seams in the lining. He keeps the coat fastened by a simple wool strap that ties to the other side. The coat is a good insulator, keeping him warm during nights and keeping the inside of the cloak, while hot, cooler than the outside desert temperature during the day. The coat does not have a hood, but it is large enough to act as a blanket (which he's used it for many times) or as a cover, hiding him if he curls up by a marketplace selling wool or carpets. Under the coat, he wears light leather trousers, the thighs calves wrapped in several circles of dull (almost brown) bronze wire, meant to shield the legs from light blows from cutting weapons, though they will do little in stopping a heavy swing from a sword. One unusual thing about Kochevnik is that he often doesn’t wear anything on his feet. He wears soft-sole moccasins when not on business, but when he needs to move fast or quietly he will often take them off and place them in a large coat pocket. The bottoms of his feet are worn and hardened, and he can walk on hot sand or rocks without issue. He does this to gain more grip with his feet while simultaneously letting him feel the ground better and move more quietly. Kochevnik is a quiet, unobtrusive man, resembling a resting panther. He has a very calm mentality, and avoids any unnecessary conflicts. Anonymity is one of his most useful tools. He maintains an attitude that will ensure he is understood, and then forgotten soon after. Skills: Kochevnik can best be described as what the Turks call a Kazak, a free man. He excels in living his profession and little else, which means he is good at surviving. A wonderful blend of speed and stealth, power and cunning. He combines his talents into one, smooth system. Kochevnik's three main skills are those of combat, movement, and stealth. He is a thoroughly excellent climber, capable of climbing rapidly and utilizing any available obstacle to gain height. While nowhere near as flashy as some circles, and unable to perform gymnastic feats, Kochevnik places emphasis on pure efficiency. His actions remain as fast, simple, and efficient as possible to ensure escape. He is quite strong and can vault himself up from a hanging position if need be. Overall, he can kick off walls to change his direction or kick up walls to grab onto a ledge between twelve and fifteen feet high, depending on the composition and moisture of the wall in question. He has a slow, thoughtful approach to most situations, but thinks quickly. He will often survey an area a minute or so beforehand, quickly determining an escape route and places to hide, at which point he will strike and then retreat. He's a very quiet man, and can move around places without being noticed rather well, depending on the location. He is particularly adept at staying hidden in the darkness, and nighttime is one of his better advantages, allowing him to hide and retreat as necessary. In combat, Kochevnik is something that few people in Anatolia have ever witnessed. He moves quickly, directly, and absolutely brutally. He has superb reflexes, and will utilize his environment just as much as his own body. He uses a number of short techniques to break limbs or otherwise kill, and can fight multiple opponents at once by using his enemies as living shields and cannon balls. He will often shove stunned enemies into others to pin them or otherwise divert them, and will use walls and the ground to his advantage, preferring to slam an enemies head into a wall a few times until dead or broken. He never spends too much time on any one enemy, often hopping from one to the other, and uses hard blows from his hands and elbows while delivering heavy, thrusting kicks to enemies knees or thighs. His reflexes are absolutely superb, as his agility. While he can wield a heavy broadsword, he isn't very effective with one. Kochevnik's preferred weapons are his own body and small knives or short swords, and he’d sooner throw away a heavy sword or shield. He is an excellent shot with a bow and arrow, though only proficient at relatively short ranges. He can accurately hit man-sized targets at ranges no longer than one hundred meters, and isn't very fast on firing, though certainly fast enough. Kochevnik is knows how to get around quite well, and can ride on horseback and camelback well. He is very athletic and can keep running ( if he paces himself) for several kilometers. He is also a very good swimmer, as most people from the Caucuses are. He is a hunter, having survived on his own in forests for long periods of time. He can hunt, fish, start fires, and generally survive on his own. Unfortunately, he is very ignorant on customs, laws, and culture in this region. While he can speak and read, he is absolutely unfamiliar with the way of life here. He does not know the currency nor the legal system, and therefore avoids conversations as much as possible. In short, he has little knowledge in the area of ordinary life, only a war-like one. Shortsword A simple but elegant weapon, he carries an iron shortsword with him. The blade is about 40 centimeters long, and slightly curved to increase cutting power. The handle is made of wood, and the blade is fullered. It is a well-made weapon, and he keeps it razor sharp. The weapon is designed for slashing cuts as well as stabbing. Kochevnik keeps it in a scabbard on his belt, usually hidden under his coat, and uses it to attack his enemies directly, not duel. The blade wouldn’t withstand long use in sword-on-sword battles.
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Post by Shagrath on Mar 6, 2009 19:28:28 GMT -5
There is a bit of tweaking to do on it still, particularly in the mental description. But this is the idea of her. _________________________________________________________________ Name: Ivy (no last name on records, she gave it up long ago) Roll: Dancer/Assassin Age: 24 Theme Song: www.youtube.com/watch?v=OqVRYsTT7bYDance Song: still searching Physical Description: Hailing from England, Ivy is an attractive woman; her hair is worn to mid back and is a dark red color, it shines with bright natural highlights of copper and bronze tones, it’s often worn up in a tail and has decorative bangles clips, silver and bronze shines through, small stones encrusted in the metal their shined smooth quality having the look of river stone. Her eyes sparkle in the light, in almost otherworldly bright neon green, lightning thrashes along her irises in a monochrome assortment dancing around her black pupils, as her thick eyelashes caress her brow. Her lips a small peak on her mouth, soft and lush just tempting men to try and touch them, just below her nose. She is short; no more than 5’3”. But that doesn’t stop her in any way. If anything it makes her more attractive, more innocent looking. Almost childlike in a way, that has helped her in a few situations. She is usually seen wearing long tawny cotton robes here in the aired heat, to keep her pale moonlight skin from darkening and taking away her foreign appearance in the holy land, this is tied loosely at the neck. While not overly muscular, her body is quite fit and toned, from years of dancing and acrobatics making her an alluring creature. Always, she wears her dancer’s garments beneath though, deep blues, greens or black are her preferred garment colors. The expensive lace and linen clothing covers her upper torso and leaves her toned stomach exposed, similar to that of a belly dancer; whom for several years she worked with. Long leather bracers adorn her forearms, with elaborate stitched designs. While she wears a long beaded skirt above her black leather pants. She is either barefoot or wearing dancers slippers or dancers thongs, which are small pieces of hardened leather on the soles of her feet strung through her toes to keep them on. They also leave her the closest thing to silent that a human footstep can be, as well as leaving no prints behind when she leaves an area, making her difficult to track. Her dancing fans lay at each hip off of two belts she wears about her waist at diagonal angles, and when she walks they bounce slightly sometimes making soft noises against the beads on her skirt. Mental Description: She is by far and large a feminist, and looks down on men. In her mind; they are stupid, pig headed, egotistical, sex driven, fools that want everything for nothing. She is a very confident woman, who prides herself in never being touched by a man, despite her repute as a whore. Ivy is a seductive woman who uses her wit and her body to her advantage. Her entire life, has become engrossed in survival and being nomadic, on the run from the law because of killing a noblemen after he man sexual advancements on her; beginning her career in assassination, as well as her mindset towards men. Skills: Ivy has been a professional dancer since she was 13, and danced for fun as a child. At the age of 10, she began to learn fan dancing from her mother. Then at the age of 14, she began to pick up sword dancing, at 16 years of age she conjoined the two styles of dance into a martial art form used for self defense, it is by no means perfect. But it is elegant and dangerous, like her. She is proficient at swimming, learning at a very young age. She is an acrobat as well as a dancer and excels at curtain acrobatics. She is adept at climbing, anything from walls to ropes to curtains. While not able to fire a large crossbow; she can fire a small hand crossbow. Ivy is also very quick with her tongue, being able to talk her way out of many situations, using her body as a means to an end and promising sensual delights to those that wish her harm, few have turned her down, and those are the few who lived long enough to get away from her. She can also sew and mend garments. Strengths: Ivy is very dexterous and has incredible stamina, as well as being a quick thinker, and having an exceptional sense of direction and because of her small size is able to get out of grapples and holds easier than some larger people. Weaknesses: Ivy, as with majority of other women of the era, is by far uneducated despite attempts at teaching herself to read she has a basic understanding of her own natural written language of English, enough to be able to read contracts, and street signs but not much else. Also while acrobatic in nature she is not particularly durable to being hit. To be able to move the way she does, there is little to no armor, although she does wear leather pants beneath her skirt. Being a dancer, Ivy is not viewed highly by men and is considered to be a whore, and for this she does not view men very highly either. And because of this, has never been touched by a man, although she has tempted many into death with her body. Possession(s): Ivy’s prized possessions are her set of custom made dancing blades. Which are fan shaped blades made of bronze and iron, which under normal circumstances would be blunt, hers are sharpened to a keen edge like razors. Like all fans of the type, they can be folded up and hang on her waist from the belts two belts she wears. Separately, they weigh around 3 lb each. They are both ornate props used in her dancing, and weapons she uses in combat. Used for cutting and slicing when fanned open, and for blocking when shut, they can also be used to disarm a man from his sword if clamped down on it. Unlike Japanese fighting fans, hers are made almost completely of metal and cannot be used for swimming because of the many gaps and openings for air flow, lessening the resistance when swinging.
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t2nator
Warrior
I am Hlij-bpe fear me !!|--|green
Posts: 171
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Post by t2nator on Mar 16, 2009 11:23:35 GMT -5
Name : Abd al-Azîz Role : Mercenary
Abd al-Azîz is a rather largely built man in his early thirties . His height being 6'2 and weighing in at 90 kilograms , he is a rather powerful man , lean and well muscled with hardly ant fat . His face lacks any facial hair whatsoever , but instead it is horribly scarred and misshapen due to an accident that occurred during one of his assassination attempts that unfortunately went wrong ; he was burned alive but luckily he survived the ordeal but bears the mark of what happens when you make a mistake in the mercenarymercenaryEven though being so horribly scarred his eyes were not damaged and thus his perceptions are at their best , enabling him to easily snipe targets with any discarded crossbows . His clothing follows the same stylings of that of the local population and is an assortment of the same materials , cut to various lengths and overlapping each other to cover his body and have a relatively loose feel to it , he has two sets of clothing , his stealth clothing which has a rather dark Matt black tint and a dark blue hue , this is to provide a good camouflage at night but and also absorb heat during the cold nights (He only wears this at night , his civilian clothes which have the same stylings as the stealth ones though they are a dark khaki colour and very filthy resembling peasents clothing , he keeps on a facecloth with this outfit too . The material is made from wool , though it is very thin and loose in order to allow many fluid movements and to also help keep cool during the hot days . He has got a large hood that is attached to his garment , it overlaps his face which is also covered in a thin woolen bandanna style cloth so that he may hide his scarred face from the outside world , his sleeves are also very deep and have large flaps that usually sail in the wind . His clothing is also very dirty and covered in the dust , though he keeps it partially clean as to maintain its camouflage capabilities . he has a brass barbed wire wrapped In between the double layers of garment by his forearm , with the barbs facing outward , these help him when in most close combat situations . He also has these same assortments of barbed wire hidden by his knees , above the ankle and on his elbows . Within his right hand sleeve he has 30 cm long blade with a serrated edge , it is made out of a mixture of silver and bronze and stays within what could be called an inner sash within his sleeve , it has a long piece of rubber attached to the blade and his hand so that with the twitch of a finger he can whip out the blade from his sleeve . He does not wear shoes , but instead has a few layers of cloth that pad his feat from the scorching ground below and help increase his stealth abilities , he has got a small pouch in which he contains his arrows and miminiaturecrossbow . Weapons : Besides the weapons mentioned above , Abd al-Azîz has a favored weapon , which is his two light weight scimitars which he had acquired from the assassination of a nomadic Arab merchant who was high in debts . These two scimitars were the merchants prized possessions and his best weapons they are made for fast and speedy slices and stabs and require speed , great reflexes and skill when used , these is just one of the many reasons that Abd al-Azîz chose them . Personality and Origin : Abd al-Azîz has been schooled in what would pass as a mediocre school and he seemed to get mediocre grades . Though he may have not been the brightest in the class he was an amazing athlete and sportsman , being capable of making strategic and fast decisions on the spot . Though his downfall was his temper which got the better of him on too many an occasion . He took it too far when he attacked a teacher and was expelled , his parents being very strict could not accept this and cast him out . This left a young sixteen year old Abd al-Azîz on the streets to fend for himself . Not being able to make any money Abd al-Azîz quickly resorted to thieving , and enjoyed the thrill and adventure and the pure adrenaline he would get when being chased by the towns guard . One day he decided to pickpocket a towns guardsmen but the man quickly caught him and viciously beat him very badly . Near death Abd al-Azîz was found by a old man who helped to nurse him back to health , what was unknown was that this man was once actually one of the greatest mercenaries to grace these lands . The man taught Abd al-Azîz all he new and thus helped set off his mercenery career . Abd al-Azîz is very efficient in his job , though he does enjoy the violence and big explosions and has a rather twisted sense of humor , he always gets his job done and he hardly ever turns down an assignment as long as it pays enough , these may range form stalking cheating spouses to assassinating officials . Skills : Abd al-Azîz has acquired many skills over the years , his fighting style mainly involves his scimitars and is a fast and close blitzkrieg of attacks to the opponent , it also combines some acrobatic ability into the moves ; the style is like that of a swordsman who frequently uses duel blades but Abd al-Azîz changed it a bit to suite his needs . He is also skilled in hand to hand combat , though not as skilled as he is in swordsmanship (That being his forte) he has learned and studied many arabic martial arts such as Kuttu Varisai , (Empty hand combat) , Varma Kalai (the art of vital points) and adithada (attack and defend) , he combines these with some extra acrobatic movements to speed up the attacks and make them more deadly , though adding a certain flair to it as well . He is not the most acrobatic person around , but he can jump a maximum of 6 feet off the ground and is capable of doing various acrobatic moves such as back flips , but only when needed . He is also very strong and uses his strength to his advantage when climbing , his reflexes and timing are very good , since he is a swordsman and these are key components of sword fights .
Well hope this is good .
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LoneWolf
Warrior
Companions are a luxury I can't afford|--|Lime gr
Posts: 249
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Post by LoneWolf on Apr 18, 2009 17:26:38 GMT -5
Name: Azzran Havva'id Theme Song: www.youtube.com/watch?v=ju_Qr76FdAg&feature=related (I'm a sucker for Slipknot) Character Type: Marauder/Assassin Age: 23 Description: Azzran stands proud and intimidating at 6'3". He weighs 198 lbs, with a lean, yet muscular build. Azzran has long, curly black hair that has not been acquainted with a bath for a long time, along with piercing brown eyes. His skin is tan, yet is mostly hidden behind his sand-battered, apparel. His attire consists of a worn-out sleeved Tunic, leggings, sandals, a thick shroud, a hood, and a long tattered cape. His veil completely covers his lower face, leaving only his eyes and forehead. But the large tan hood he is adorned with hides the rest. The cape is tattered on the end, and is torn along its 7-foot length. Azzran has had to fight and kill his whole life to survive. He occasionally ventures deep into the Holy city, and takes up work as a hired blade. Rumors about Azzran have been spread that the Marauder had a little extra trouble with his last employ. Being ambushed is more like it. 3 rival marauders had rushed him with torches and blades in an abandoned farmhouse. He was able to fend them off, but not before a wounded raider had dropped his torch into a pile of dried hay. Azzran fought vigorously but it wasn't enough. The barn was completely engulfed in flames, and began to collapse upon all four of them. Luckily Azzran was closest to the doorway, and leapt for it. Too late. One of the building's rafters collapsed on his upper body. He was knocked unconscious. When he woke, he was outside, burns completely covering his body. He has often searched for his rescuer, investigating, anxious to learn of who it is. But to no avail. He has yet to find his savior Some people say he wears the shroud and hood because of shame at being beaten by a trio of marauders, and being forever scarred from the burns that etch his body. Others say it’s his twisted code that he lives by that he constantly veils his face. Though no one living has ever seen Azzran Havva'id scarred face. The Desert Marauder spends about half of his time in the Holy City, while the other half is spent plundering weary travelers. Though, those who have spoken with him know that Azzran does not speak often, instead uses shakes or nods of the head, unless talking is absolutely necessary. Object: Dual, Yataghans. These two weapons have saved Azzran's life countless times, and taken many lives. The blade's themselves are about 2 feet long, and a strong black pigment has been etched into the inner blade, leaving only an inch of space for the lining the blades natural, silver color. The handle is smooth, with a strip of leather wrapped around it. The hilt itself is circular, with a cone-shaped spike at its bottom. 4 more are positioned around the circumference of the circular hilt. It also weighs less than the blade, making it suitable for throwing. a rough sketch of a Yataghan Skills: Azzran relies heavily on speed, agility, and accuracy to defeat his foes. He is supremely skilled with his Yataghan's, able to hurl it at a target up to 20 feet away and hit dead on, or remove an enemy’s bare limbs in a matter of seconds. His most renowned ability is his agility and speed, often wall sprinting for a couple steps, to help in combat or to evade enemies. He will also use a set of 3-inch "claws" that he straps to his palm to scale walls and things of the sort. (Something I will have to get during the RP) He also gives off an aura of a type of calm, quiet and collected evil to anyone nearby, often extremely discomforting to women and children. Azzran's gut instinct has also saved him from certain death many times, and has kept him alive and relatively well.
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