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Post by Tundra on Jun 19, 2012 0:30:28 GMT -5
Video Games have been around for decades now. There's been good titles, and titles so bad the developers should be shot at dawn.
Any special favorites out there? Something that still stands out against Seventh Generation HD 3D games?
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Post by Dário on Jun 19, 2012 19:40:36 GMT -5
My favorite kind of games, are stealth-based ones. In that category I put "Tenchu:Steath Assassins" (Playstation 1998) as number 1, as I love Ninja Games above all. Subconsciously, that was probably why I was drawn to the Predator figure in the beginning, as they fairly resemble these shadow warriors, in their tactics, tools and weapons they use, etc. The soundtrack to this game is nothing short of fantastic! It was originally from Rurouni Kenshin's music composer: Noriyuki Asakura, RK being his latter work and clearly having Tenchu as inspiration. Henceforth, this game has lots of soul and his probably the game I played the most in my entire life. A worthy mention to "Metal Gear Solid", for having the best ever told story (even as a franchise), of any video game yet.
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Post by Tundra on Jun 19, 2012 21:23:14 GMT -5
My favorite kind of games, are stealth-based ones. Have you tried any Assassins Creed game?
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Post by Dário on Jun 20, 2012 20:39:06 GMT -5
Indeed I have! I've got the first two for the PS3, which I've completed, platinum-ed, and enjoyed quite very much! I've recently purchased Brotherhood and Revelations, but haven't gotten around to play those yet. I've noticed you're also using the signature picture for the third one, cool. I'm so looking forward for an epic conclusion between the Assassins and Templars, and of course, another unexpected ending! Technically these games are far superior than the one I mentioned, game-play, AI, visuals, story... But you know how these things work... Tenchu being my first of that kind, having Ninjas as theme, and a brilliant score, stuck close to heart to this day.
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Post by Tundra on Jun 20, 2012 21:59:10 GMT -5
I've recently purchased Brotherhood and Revelations, but haven't gotten around to play those yet. If you like Ezio, you'll love those 2 games. And I guarantee after playing as Ezio for 3 games in a row you will be Longing for the third one. I am still amazed that the developers have managed to make both Brotherhood and Revelations so enjoyable considering they're just filler games, meant to iron out the story In between II and III. I am so psyched out for It. Got the Special Edition on Pre order. They've finally fixed THIS problem, and they're allowing us to captain a ship around the open seas, including Awesome naval battles. And the new protagonist looks awesome. He seems extremely interesting, and possibly a much darker character than Ezio, or even Altaïr. And he's also really axe happy. Seriously, in every gameplay video, or trailer he goes Bailando with that Tomahawk. Agreed. I don't think I've ever tried a Tenchu game. Except I think I tried a demo for something called Tenchu Z? That related?
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Post by Dário on Jun 21, 2012 19:51:11 GMT -5
I like Ezio, but I like Altair a tad bit more. I don't know what is though, since they're essentially the same "person". I admit to not having played those in a while, but from what I remember, you get pieces and bits of Ezio's life here and there before he became an assassin. Those are few and far between in Altair's case, making him a slightly darker individual.
That was hilarious! That's something that plagues movies also, when you get a group of attackers huddle up on someone, but then just going at him one at a time, like wtf?
Seriously? wow
Let's hope so!
*Evil grin*
Yes, that's an exclusive X-Box 360 sequel-ish of Tenchu. Rikimaru, the main protagonist of the Tenchu series, is now older, and became Grand Master of the Azuma Ninja. You play with each apprentice of the clan in various missions, and can even create your own Ninja. Since the game wasn't on Playstation, I didn't bother to do the research properly, because, you know, it would hurt less... lol
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Post by slayer77 on Jun 22, 2012 15:23:12 GMT -5
I don't have a particular for certain game genres I just play a game and judge it on its own merrits with little comparison to other games of the same genre. Some of my favourites include red dead redemption, for some reason when I just want to relax I go on this and just immerse myself in the old west, GTA, again I do enjoy free roam style games just to explore the enviroment and get up to a load of crazy antics plus I would say I'm a big fan of R* games in general, Skyrim, now I know this game is often given reviews by gamers saying its amazing and others saying its crap in my view it is a great game you can't find yourself hanging around doing nothing as there is always some extensive side mission to do that does not affect your main quest but is enjoyable, Mass Effect 3, I've only just got it but I am enjoying it quite a bit and having not played the first and only played the second a few times I can't really judge the games story as most people say some of the endings are bad but as your actions affect your outcomes this game is a winner for me, Call of Duty, admitadly I do occasionally enjoy playing a few rounds of team deathmatch or domination but although I class it amongst some of my favourite titles I don't live off it there are plenty of other great games out there, Assassins Creed, Having played the first and owning the second and Brotherhood I do enjoy the openess of the second and brotherhood game but the missions in all three are entertaining and allow you to sneak up on people and kill them I have yet to obtain revelations although I do like Ezio I'm not really that bothered about playing as him for a third game as I'd prefer something new so I can't wait for 3 but I would actually like to revisit Altair in a one off game as I in some ways prefer him to Ezio as he seems more mysterious so I reckon I may get 3 before revelations and just look up online any important Desmond related stuff that may be carried over all in all a fun game, Arkham City, I was a bit unsure at first upon getting this game as although I like batman I am not a big fan of DC (Marvel all the way) but once I got into it and started fighting Two Face and Jokers thugs I found myself thoroughly enjoying the game and due to the flexibility of being able to roam Arkham City this game in my opinion is worth the cash.
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Post by Tundra on Jun 22, 2012 16:48:14 GMT -5
I'd just like to say that In Assassins Creed: Revelations, you will be playing as both Desmond, Ezio, and Altaïr.
I'm afraid I don't follow?
EDIT: The Mass Effect 3 Extended Cut drops for all Platforms on June 26th. And July 4th for Playstation 3 In Europe.
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Post by Dário on Jun 22, 2012 19:07:25 GMT -5
I meant to say they're the same reincarnation of Desmond, but on different timelines. Not literally the same person.
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Post by Tundra on Jun 22, 2012 19:16:04 GMT -5
I meant to say they're the same reincarnation of Desmond, but on different timelines. Not literally the same person. I'm afraid you're a bit off. They are Desmonds ancestors. Not reincarnations, they were actual people. Desmond is merely reliving their memories to learn what they learned over the course of their lifetime. They've been dead for hundreds of years by the time Desmond Is reliving their memories.
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Post by Dário on Jun 22, 2012 23:50:14 GMT -5
Rath, I know... lol I meant it as a matter of speaking. Both characters, (Ezio, Altair) ancestors as they are, "embody" the same man. (Figuratively not literally) They lived quite different lives, and thus, have experienced quite different things, which defined their unique personality. But, their "assassin selves" are essentially the same for all three men. In their expectations, modus operandi, drive, skills, etc. So much so, that at the end of the day, they start seeming like mere outward projections of Desmond's own real "persona" and abilities. Like he was following the actions of his old "reincarnated" self throughout time. Close even to a Déjà vu experience... Their memories are all written into Desmond, which somehow serves as an inner connection between all of them, making it seem like they're the memories of but one man, as he's able to feel all of their past emotions as if they were his. Surely, this is just an interpretation on both characters, and how they intertwine to "create", or "recreate" Desmond. Are you following me on this?
Going back to the beginning of the conversation... It's hard for me to tell you exactly why I like Altair best, because they are "essentially" the "same" person. (gonna run outta quotation marks) But I guess since most of his personal life is undisclosed, unlike Ezio for example, he seemed kind of a darker and more mysterious individual to me.
Was that clear enough?
^^
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Post by Tundra on Jun 23, 2012 6:53:55 GMT -5
Spoilers Ahead. I'm afraid that isn't correct. Their MO Is the same as every other Assassins in their respective era, because they are using the same tools and weapons. Their drives are very different. Altaïr became an Assassin because he was born into the order, both his mother and father were Assassins. When he was 24 his drive changed from being raised into it, to wanting to prove himself, and as he grew older It changed several times. Ezio became an Assassin because half his family was executed because his father, an Assassin, was a danger to the bad guys. He spent decades seeking justice for this, and It wasn't until after this he devoted himself to the Assassin Order. Desmond was thrown into this war when the Templars abducted him, and forced him to relieve Altaïrs and Ezio's (and now Connors) memories, so they could learn vital information about the Assassins, since at least 2 of his ancestors were practically Assassin legends. His only drive appears to be trying to do good. I'm afraid I'll have to disagree again. Desmond has his own personality, and he Is able to separate which memories belong to which ancestor. He isn't acting through either Altaïr, or Ezio, merely seeing what they saw. Agreed, but he Is capable of separating his ancestors memories from his own. Subject 16 couldn't do that near the end, and look what happened to him. Desmond was forced to relive Altaïrs memories because the Templars believed they could learn something from him. He was then forced to relive Ezio's memories because he needed to learn how to fight like an Assassin. I don't know why he will be reliving Connor's memories. But the only thing he gains from them Is knowledge, and fighting skills. They don't affect his personality. I want to say yes, but I have my doubts. assassinscreed.wikia.com/wiki/Alta%C3%AFr_Ibn-La%27AhadRead at your own risk. If you want to keep him mysterious just leave it be.
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Post by Dário on Jun 23, 2012 11:44:57 GMT -5
That is all correct, but again you're taking things way to the letter, when I've told you I was talking figuratively and not literally. Their drive, although spurred by different reasons, revolves around a unique immutable one, the destruction of the Templars for the wrongs they have brought upon themselves and to the world around them. If we have to be literal, you'd figure Ezio would be more aggressive towards the Templars for being directly responsible for the death of his parents, as opposed to an egotistical brat who only wanted to stand out amongst his peers. But, at the height of their plight, they show the same level of motivation towards their final goal.
Let's not get too hung up on definitions, the same is valid for Ezio and Altair. And that is why I chose to use that term in a broader manner. They choose different methods to achieve the same end results as Desmond, to attain the greater good. Desmond's been in contact with the Templars mystic only recently, but the more he uncovers about them, the more pressed on and fired up he gets to opposed them. Given time, he probably will become a crusader or vigilante much like Altair and Ezio were. There has been many delusional men in our society throughout history who've also thought they were trying to do good. We all are trying to do good, even if we make one or two mistakes along the way. You can swing around with the concept, but they were essentially all trying to do good in their own way.
The amusing thing there is that we never stood in disagreement on that. I did say the exact same thing, BUT, it is my interpretation, and I've said this alot now, that it goes beyond a mere observation of events, and not only "skin deep". He somehow seems to feel all of their fears, anxiety, and emotions, as if they were all his own at one point in time. They are written into his own being for goodness sake, and even being able to conscientiously tell them apart from his own current feelings, emotions are emotions, and he experienced all sorts of those through his ancestors on that machine. I mean, it is only logical to assume so, since he doesn't fit the "heartless dude" type.
Desmond the bartender, was not Desmond the Assassin originally. And yes, I am aware that he was born at an assassin hideout, but bailed out because the community of people residing there were of no interest to him. And even though he's always possessed the same special assassin abilities, the awakening of said abilities was only possible because of his ancestors experiences, which helped "create" the new and improved Desmond.
Ok, I agree. But objectively, what Desmond's been through on that short period of time, all the knowledge and experiences he's gained, has certainly triggered key changes in the way he now sees things, and how he needs to go about things to restore the natural balance of things. If I went through the same ordeal he has, I wouldn't come out the same man I tell you that. I'm not saying he drastically changed his personality, like from good to a total douche, but certainly I'd wager he's not the same "empty" Desmond he was at the beginning of the game. All in all, that's what the audience expects, character development.
C'mon bud, I'm sure you do... ^^ Because I haven't been arguing against the games facts, I'm familiar with them. I've just given you my interpretation of certain similarities and how they serve to blur the line between all characters when it comes to differentiating them. You may be able to distinctly tell them apart when you're playing, I can't. No matter which part of the game I'm at, and how long I've been playing, I never stop feeling I've been playing with the same character. And I believe that's intentional. They could've chosen to replay the memories of another related assassin who was completely different, why not a female assassin? Because let's face it, You are the combination of two completely different people and two gene pools, and the further back in line you go, the less likely you are to look like them because of the constant mixing of genes and DNA. But no, they've been modeled down to his every detail in order to make you feel like you've been playing with Desmond all along. I cannot stress that enough, but this is but a mere take on the designers end at creating "one" singular hero.
Thanks, I wasn't familiar with that link.
Lastly, I want to emphasize that for example in Devil May Cry 4 (hope you've played that), you get the same character but not literally the same person. Nero, is meant to fill the same role as Dante. He looks the same, acts the same, fights the same, displays the same arrogance, but he's just not literally Dante. (same as Raiden in Metal Gear Solid) If you were to play with Trish on Devil May Cry, or even any other character other than Snake and Raiden on MGS, that would be literally off character. See what I mean here? In Assassins Creed, that is even more blatantly obvious, as they constantly push you the same "character" on all counts. It's the same game, same story, same gameplay, same type of character, only told on different points of views throughout all sequels. Which unfortunately means there's no real creative value to the characters themselves, due to the constant rehashing. Be aware I've nothing against any of them, quite the contrary, and am merely sharing my views on their creative process... The main storyline and premise is not without merit, and is clearly deeper than the characters themselves, and that deserves a high praise. If they were to let us play with a different assassin, I'd probably still enjoy it because, the story in itself is so gripping. Also, no other stealth game puts you in the shoes of an assassin in medieval times, and that's again brilliant.
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Post by Tundra on Jun 23, 2012 18:53:30 GMT -5
Agreed.
Actually the Templars only executed his father and 2 brothers. His mother and sister survived. And he was very aggressive in the weeks following his dad's and brothers death. The first time he assassinated a target he went berserk, and kept stabbing his target to the point where his uncle had to restrain him. That's when he started to learn the ways of the Assassins.
Agreed.
The only special abilities he posses are the Eagle Vision If I remember correctly, but that Is either Genetic, or I remember wrong and It's just another effect of the Bleeding Effect. As I recall nothing was ever awakened within Desmond, It was either Genetic (Eagle Vision) Or he learned It as a side effect of the extended use of the Animus (Bleeding Effect). In fact It was one of the main driving points in II, Desmond needed to learn a lifetime's worth of fighting skills Fast, so they had him relive Ezio's memories, and have him learn all Ezio fighting moves through the Bleeding Effect.
Oh absolutely. When he was kidnapped by the Templars he didn't want anything to do with either faction. But his change of heart wasn't brought on by simply reliving his ancestors memories, and making them a part of him. He just learned the truth: That the Templars are evil, and pose a serious threat to the world. His motives for fighting them aren't the same as whatever ancestors memories he has seen.
This could be because I'm 2 games ahead of you. Revelations focuses on all three characters, so I've learned a tiny bit more than what we're given in I and II. Revelations for example has a very unique focus on Desmond.
Try breaking those news to Desmond.
"So Des.... How would you like to have boobs? 400 year old boobs?"
Also, a newly announced Creed game for the PS Vita will have the protagonist be female.
This could be intentional, but I feel like It could just as easily be a design choice. By using the same character model for all the protagonists (Connor excluded) they save lots of time, and maintain the feeling that you're playing as Desmonds ancestor. So I can see your point there. I mean they all have the same distinctive scar on their mouth, though we only see how Ezio got his.
It would save them time to use the same character models, and only having to change minor things like facial hair, and hair. Plus that scar Is pretty friggin' cool.
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Post by Dário on Jun 23, 2012 21:47:35 GMT -5
Still, point remains, he'd hold a greater grudge against them for the slaying of his family members, than perhaps Altair or Desmond for that matter. At this point we were talking about their drive, their motivations for fighting. And what I simply said there, was that they share the same goal, even if they have different reasons for fighting, and displayed the same spirit towards it's realization. Their drive, as in the force that keeps you going, is the same. We could argue intensity all day in an endless loop...
I didn't try to dispute that. I am now re-reading what I wrote above, and I did say he had those abilities originally. In the same way you and I have hidden abilities, or better yet potential, you might not be aware of. Only in his case, some seriously special hidden talents! He had the potential to display great power, and something had to be "triggered" inside him to turn on said powers. A realization for himself, yeah, an extended use of the Animus, you know, anything, anything but randomness.
There, you've answered it for me. When he was kidnapped he chose neither side to ally himself with, and stood on neutral grounds. After seeing the real nature of the Templars, and interpreting them as evil, his heart changed from neutral to oppressive, just like you said. But said realization was only possible, or if you will, was in part due to experiencing their ancestors struggle with the same bunch. That's the pivotal point, that and the fact he was kidnapped and now shot at, pursued, etc, etc. He HAD to go through those trials in order to SEE the truth, which equals saying he had to relieve their ancestors memories in order to make up the truth for himself. In the same way, he attributed qualities such as bravery, and righteousness to the side he chose to support in the end, and decided to follow it based on the actions and decisions they've made in their journey. So basically the goal of the Templars was to control mankind and alter its fate, bringing humanity into a single unified group. With that said anyone siding with the Templars, could just be trying to do good. If the Animus only shows you things, why is it that you choose to believe it? And why is it that you choose not to? They could've just as easily been a trick to manipulate Desmond. It sure wouldn't make sense in our world, to stick our heads in a virtual reality machine, put the 3d glasses on, and feed on all of that holographic information. In the world of video game that would be plausible after some creative explaining, and that's the beauty of it. He "felt" the truth within those visions, due to his inner connections with his relatives. And this my good friend, happens to be just one way to make sense of it.
And it probably is. But the point I've tried to make in the beginning was that the similarities remain. I've seen bits of those games here and there on youtube and such, and unless they display a radically different way of thinking or solving things, or are uniquely designed, it will still sparkle the same feeling. We have a saying over here: "you don't change a winning team" (roughly translated, but hopefully you'll get the meaning) It applies mostly to soccer, but serves great purpose here. In the same way, you don't fix what it's not broken, and that is fine! I enjoy all "versions" of Desmond, and can never get tired of playing as them, same as you. And that, is intentional. As they "embody" the same role character. Again, figuratively not literally.
So I take it you don't have female relatives then? I mean, seriously Rath... Why only male characters? Oh, maybe, because then, they'd be off character and not so badass and players would enjoy it less. Forget the female characters then, why not a decrepit old relative? I'm sure he'd yield even more valuable information... Dig too deep into this, and you'll find it really doesn't make THAT much sense. And that's what it is really, it's not supposed to be a realistic portrayal of events by any stretch of the imagination. Magical stones that alter time, altered visions, Adam and Eve, popular urban legends basis that have persisted all through time and never left peoples imagination. (funny remark by the way, ha, ha, ha)
Cool, I'm game! Once I have my old PS3 fixed, and that may take some time... *sobs*
Of course, that seems fairly logical. They chose the option that gets the best of both worlds, it's easier to work with and gets the point across.
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Post by Tundra on Jul 4, 2012 14:13:41 GMT -5
Why of course I don't...
If that were true, Tomb Raider would have died ages ago.
Actually, It makes perfect sense. In the first game It was purely coincidental. Altaïr had critical knowledge that the Templars, and Assassins both needed. Altaïr just happened to be a dude. From II and onwards It had a lot to do with training Desmond to be a very capable Assassin. He would absorb his ancestors skills, and training In a relatively short time. This is just a theory, but I suspect he would absorb/assimilate both Ezio's combat skills, but also hints of his stance, walk, and attitude. Sort of like an all included deal. If they had Desmond try and absorb those skills from a female relative, he could potentially start walking as If he had bewbs, which would probably mess up his balance. At least to me this makes sense. If he had to learn combat form someone with very different proportions that himself (boobies) his body, and mind would get confused by It's new-found instincts, and the undeniable fact that Des does not have boobs.
Whereas If they had him learn these things form a relative with more equal proportions (Ezio) his body and mind would react much more naturally to the new information.
It Is a Sci/Fi/Fantasy story. But those "altered" visions of Adam and Eve, In game, Is like watching old photographs of your ancestors. It actually happened.
Ah ha yeah I know, I crack myself up.
You can play Vita games on the PS3?
Exactly. In fact, the only ancestors that didn't look "exactly" like Desmond is Connor, and the new girl. Which Is kinda funny since Connor Is closer related to Desmond than Ezio and Altaïr.
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Post by Dário on Jul 5, 2012 14:17:03 GMT -5
*snickers*
And the only reason why it ain't true is because you're not supposed to mess with the game's winning formula. Which they haven't, as far as I know.
I'll be more direct and will try and summarize my standing (theory) in regards to the game's course of events and my overall personal interpretation thereof. But lemme start by saying this, facts leave no room for reasonable doubt. And while we are dabbling into the game's not so hard written facts, I in no way am trying to state these as facts, but merely as logical possibilities. Or, the one I found, to my understanding, the most logical way of explaining what I've seen. You may actually find it differs little to what you are presenting, except perhaps on two distinct turns. Hopefully I'll be able to properly explain everything, and wrap this one up. So please, bear with me...
Desmond descends from a long line of assassins, a group of people who have honed a set of specific skills for war and espionage.
As genetics and evolution would have it, he was naturally born with an above average physical condition, brought on by all the dominant genes of his family, as well as a more sensitive and developed brain.
Abstergo, wanting a piece of information vital to their own personal agenda, kidnap Desmond in the hopes of finding it in the darkest recesses of his brain.
By using the Animus, a plethora of visions of the past are projected onto Desmond, in the hopes that in his memories rests the location of the key the Abstergo is looking for.
The procedure has the added benefit of making Desmond observe and learn much of his families secrets, skills, Modus Operandi and traditions.
In doing so, it unexpectedly triggered a set of muscle memory events in his brain, which allows him to perform the moves he observes, quicker than what would be possible otherwise, to the common individual.
Muscle memory, having being used synonymously with motor learning, is a form of procedural memory that involves consolidating a specific motor task into memory through repetition.
When a movement is repeated over time, a long-term muscle memory is created for that task, eventually allowing it to be performed without conscious effort.
This process decreases the need for attention and creates maximum efficiency within the motor and memory systems.
Outside the Animus, and with Abstergo now hunting for the freed Desmond, he's able to put his new-found skills to the test. Fighting like Altair or Ezio, would require subconscious effort, to make their movements be a part of Desmond's natural flow, in order to be translated into action.
Being a strong willed character, Desmond's conscious mind, is able to do what other prototypes couldn't.
He's able to separate the memories of his ancestors from his own, and thus is able to adapt and consciously control the ebb and flow of electrical impulses from his "muscle memory training program", that translates into action.
Examples of muscle memory are found in many everyday activities that become automatic and improve with practice, such as riding a bicycle.
Movement is critical to life, and it is a major component of our evolutionary development, without it, we wouldn't be able to survive.
It has been suggested that our developed cognitive capacities evolved so we could make movements essential to our survival.
Cognitive abilities evolved so we could use tools, build shelters, and hunt for animals.
Desmond, having the potential to perform just as well, if not better, than any of his past assassin lineage did due to the aforementioned evolutionary adaptation, still would require further training to perfect what he has just learned.
The ability to shoot an arrow straight, to jump right, to fight in a flawless manner comes from training, ie, repetition, and can't be passed down just as simply.
Bodily similarities, or lack thereof, makes for little or no actual importance in this context.
For every scenario they choose to scrutinize, it would automatically imply the similitude between characters, provided they are active warriors, whether female or an older assassin.
Retirees, unfit people for the trait, are left out from the clan's active duty and relegated to more political duties.
Sharing a similar body type would be expected to completely justify their flexibility to perform the same kind of movements.
However, in order to avoid falling into a limited perspective, it is noteworthy to say, that anyone with an athletic build would then be fit, or have the potential to be an assassin, whether that was a part of his lineage or not.
Professional female athletes, are less voluptuous around the front when compared to the average woman due to muscle strengthening and tone. In many cases, their "masculinity" surpasses the average untrained male counterpart. Given this, their stance and posture, becomes much more stiff and less delicate, and much closer to what you would observe from a man.
The assassin world, is an unforgiving one. In that world, there's no room for failure, and the ability to face an entire group of angry people and to flee the scene if the odds fall too unfavorably, are essential to one's survival. An assassin in such a scenario, be it male or female, is expected to have the same fitness training to endure such adversities. Absorbing traits like attitude, stance and moving a certain way, since it's not detrimental to their survival, would not register, and would thus be filtered out by the conscious mind.
For the most part, observation is what's being used as the pivotal center point of acquiring knowledge and skill. Reading one's movements, despite everything else, is down to the keen eye, executing and being able to perform those moves requires the fit physical condition above all else, and Eidetic memory, ie, photographic memory.
The few special and unique abilities such as the "eagle vision" require the right state of mind.
If in turn, any other motor/mechanic movement can be achieved through either repetition and or observation, this one needs to be realized for one self, since it may require the type of sensitive and developed brain for the effect.
Where both of our theories seem to differ so far is that I'm putting almost all emphasis on learning through observation, and consciously controlling, interpreting, and manipulation all of that flow of information to his will, whereas yours seems to focus a bit more on the subconscious, implying at one point that his body after having absorbed the moves imprinting them in his brain, won't then be able to shake itself loose from that "dogmatic" stance, since it could potentially overrun his natural motor functioning. The last crucial differing point seems to be hanging from his related ancestry and the manner in which their knowledge translates onto Desmond...
Everyone has skills and abilities that their forefathers shared, and some weren't even anything alike each other. From Desmond's perspective, that simple fact appears crippling, because according to that theory, bodily dissimilitudes would make his brain struggle to adapt and comprehend the technicality. Altair didn't have a finger, which could potentially affect holding a weapon using proper strength. The "feel" of it, would be, by your theory, a nuisance in the back of Desmond Miles brain, whereas I say his conscious mind would bypass that bit of information and make full use of his body's power.
The only way for Desmond to achieve true greatness than ever before in his own ranks, is for him to combine, and adapt their archaic fighting skills with today's. Simply mimicking either one, with no conscious effort, would make for no real individuality and dept to the character.
The main flaw of the game's ancestor theory that no one will ever care to explain, remains. The simple yet crucial fact that the further back in line you go, the more hard pressed you are to find someone who looks exactly like you, since an individual is but one combination in the ever stretching branching tree of genetics.
As I've said earlier, in the very beginning of the conversation. Desmond is meant to be the actual hero, despite the fact you play with him, like, 15% of the time. The only way for the developers to make that apparent was by having the players play with a lookalike in order to make the point obvious. The plot device associated with it, was a conniving way for them to present a justification, and that's ok.
It is relevant to add, that this is an ongoing work, a yet unfinished product. Hopefully they'll be able to share a bit more light on this, but if not, It's still fine, the team has made a brilliant job so far. Questioning it this deeper only takes away from the fun, and has the potential to expose ever present flaws in any work of fiction.
Exactly, it's a sci-fi/Fantasy story, based on a sci-fi/Fantasy event... I didn't say it's inclusion in the game didn't make sense in the game's own story, just that, you've used a quote from me in relation to the fact the game is never meant to be a realistic portrayal of events, which is obvious, since it uses popular folklore as basis. If we were talking about a WWII game, we wouldn't be having this conversation, if you get my meaning.
It's an entirely different system. Unless you port games to it, or change the media, no.
That may actually be turning up more like I was describing then.
But again, It's not about right's or wrongs... I say, best leave that detail up to the imagination, since it's not detrimental to the comprehension and enjoyment of the story.
At least for once, it would be nice to play with different assassins other than the main protagonists.
It would still make perfect sense within the story, since any bit of info is relevant, and every fellow warrior assassin essential to battle the Templars.
Questions such as the origins of their skills to the mastered more perfected form they now use, and the origins of the Templars and their main feud with the assassins, could potentially find answers. Let's all vouch for that!
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