Post by Cerberus on Dec 10, 2010 1:38:23 GMT -5
Welcome to Third Echelon It's existence top secret, and unacknowledged by the government, Third Echelon is the first and last line of defense against America's enemies. The agency was created as a result of the rise of information warfare and digital terrorism. Boots on the ground are the only way to find and obtain vital intelligence. This job is performed by a unique military unit, a Splinter Cell. A single operator, a deep reconnaissance soldier, a Splinter Cell works alone, supported only by a highly qualified technical team via radio. He alone has Fifth Freedom. The right to spy, steal, destroy, and assassinate in order to protect American lives.
And this was all well and good until one day Third Echelon woke up and realized it didn't have any Splinter Cells. Why? Because Splinter Cells are recruited from the most elite U.S military units. SFOD-D, DEVGRU, and units that have never even been heard of. So what you ask? Well, the elite operators of these units get a typical paygrade of 30,000 a year. And when they retire at about forty, there are always job openings with private security companies who happen to pay... Oh, sonofabitch, 150,000 dollars a year+. And since Obama popped into office the budget for the top secret Third Echelon suddenly dwindled, and their salary just couldn't compete with that of the private firm. The 700 billion dollar defense budget unfortunately goes for R&D into gay bombs, and not into payment for the actual operatives.
So now what? Does Third Echelon give up and go away? Does it try to replace their elite operatives with African wildogs? Of course not! Instead it decided to post an advertisement in a newspaper. A newspaper you happened to read. "Elite black ops operatives wanted! Are you interested in espionage? Covert ops? Traveling to foreign countries and sneaking in like a ghost in the interest of protecting American lives? Do you just want to be a total badass like Solid Snake? Then call this number today!"
*****
The game works simply. You will all be working together, and will be presented with a mission. The missions generally revolve around gathering intelligence, from computers, from people, etc. The environments you will be operating in will be highly guarded. Brute force is simply not a valid method of obtaining the intelligence and surviving. Stealth is the name of the game. You will have to sneak in, get the objective, and get out. Points are issued for being a ghost. The more times you're spotted, every piece of evidence you leave behind, every body, every shell casing, every witness is going to take a junk out of your pay and your score. The goal is to be a ghost.
How to play
Simple. You post your story and action. I post an update explaining the result and success of that action. Continue. This important, DETAIL MATTERS. The success of your actions depend entirely on detail. Allow me to give you an example. Say you're using a bolt action rifle. You take aim, pull the trigger, and bang, one bad guy goes down. You take aim again, pull the trigger, and... nothing happens. Why? You forget to eject the shell casing and chamber a new round. This is what I mean by detail. Everything you forget will come back to bite you. You must EXPLAIN how you do everything. You cannot say, for example, "Set and detonate the C4 explosive." You must explain exactly how. The reason for this is simple: Your character is only as capable as YOU are. He can only know how to do something that YOU know. You were recruited from a newspaper ad after all.
Character Capabilities
----------------------------------
In the interest of fun, your character is physically very capable. You can run, jump, climb, hang by your fingertips for a few hours no sweat. You're fully capable of making shots of typical accuracy. So what you can actually do to infiltrate a target is up to your imagination. Physically, you're capable of doing it.
Equipment
--------------------
Third Echelon has been kind enough to basically allow you to take whatever you want out of their arsenal. Your character can carry two firearms at the start of the mission, although you can pick up and use whatever you find along the way. You can begin with one "heavy" weapon. That is, a rifle, submachine gun, or shotgun. And one "light" weapon. That is, a handgun, machine pistol, etc. You can carry five grenades of any type. That is, a frag grenade, a smoke grenade, a flashbang grenade, a CS grenade, etc. You have a set of lockpicks (Note: can't pick locks unless you know how, nyuk nyuk.)
You can choose ANY firearm and accessory that you want. Just keep in mind, the particular attributes of the weapon do matter. If you try to put a suppressor on an M4 with supersonic ammunition, well, it might not work just how you want it to. FYI, due to weight concerns, you can only carry ONE spare magazine/reload for each weapon. You shouldn't need anymore. If you have to use five magazines of ammunition, well, you've already screwed up and are in deep doo doo.
Gadgets
----------------
NSA has its perks. Go James Bond.
The OPSAT. Basically a wrist held PDA that has notes, information, etc. Your gadgets are connected to this device.
For those who don't know how to pick locks, or just don't want to stand there for thirty minutes fumbling around hoping a guard doesn't drop by, we have something called disposable picks. These little things are one time use and designed to instantly set all the pins and unlock the bolt. However, in the process, they destroy the pick, and the lock itself. So someone might notice and wonder why their door handle is suddenly broken.
The sticky camera. Basically a camera you can shoot into a wall with your under barrel gadget launcher, or UBGL. Yes, it's actually called an under barrel gadget launcher. The sticky camera is very small, but it will display a high resolution image on your OPSAT. It can also be rotated. Use this to monitor hallway, corners, etc. It also has three neat features. First, it can make a noise of any kind you have recorded. So it can play music, talk about random crap, etc. The idea is to distract and draw the guards to it. The second feature is one dose of sleeping gas. Press the button, and suddenly the guard peering at the camera and wondering "WTF" is lights out. Unfortunately, sleeping gas is very unpredictable depending on dose. See, technically it's not even sleeping gas. It's more like a gas form of super potent heroin. So it might put the guy to sleep for five minutes... or might kill him. *Shrug* The third feature of the sticky camera is: Boom. It won't really kill anyone unless they're putting their face right into it. But it can disorientate, stun, mildly injure anyone very close to it. You can carry up to THREE sticky cameras.
The sticky shocker. Fired from the UBGL, it acts like a taser and shocks anyone it touches, causing their muscles to seize and incapacitating them for a short period of time. You can carry TWO sticky shockers.
Ring airfoil round: Basically a nonlethal bullet. It will leave a nasty bruise if it hits someone. But if it hits them straight on the head, consciousness goes out the window. Keep in mind, they'll probably only be out for maybe five minutes. Any more then that, and they probably have brain damage. Nice going, you just sent a poor security guard home to his family with a brain hemorrhage. Use at your own discretion. You can carry up to TWO ring airfoil rounds.
Snake Camera. Basically a thin metal metal cable with a camera on the end. The cable has a length of only about a foot. You can use it to peek under doors, around corners, etc. It projects the image onto your OPSAT.
Goggles. Holy shit awesome technology alert. Designed and developed by the Russians, these "Three in one" goggles are absolutely impossible in the modern day, and we don't give a fuck. They combine high quality night vision, infra-red thermal vision, adjustable binoculars all into one, light weight package. Just press the button on the side to change the view mode. You can also use your OPSAT to transmit any image from a sticky camera or a snake cam directly to the goggles, so you can keep one eye on your situation, and one eye on the camera at all times.
Sneaking Suit: A marvel of technology, this is a skin-tight black... well, sneaking suit. It's light and flexible enough to allow you to perform any acrobatics you feel like, while the Kevlar weaving can stop shrapnel and a knife slice. Won't do shit against bullets however. Unless your enemy is using a .22. You have the option to add ceramic plates into the suit that WILL stop a bullet, but the added weight will negatively impact your physical performance. A neat feature of the suit is it has photo-sensitive camera cells distributed around the entire suit. These detect the amount of light touching your suit, and send the information to a graph on your OPSAT. The graph has four levels. At level 4 you're lit up like Baghdad in '03. At level 0, you're a Hound of Tindalos. Keep in mind, the graph is ADVISORY. It tells you how much overall light is falling on you, but 0 does not mean invisible, and 4 does not mean you will DEFINITELY be seen. Nonetheless, stay in the dark.
*****
That's pretty much it. After that, you have an inventory of 10 items. You can add one extra item per inventory slot. So, one extra magazine of ammunition. A lightstick. A claymore landmine. A knife. Whatever. Character profiles.
Name:
Age:
Physical Description:
Personality/History: (Optional)
Character equipment/Loadout.
Soon as your profile is posted I will give you the mission briefing and you can begin. As other characters join they will be given their own objectives, but you will all be operating in the same location/building, etc. You might have to work together. Or you might have to try and kill each other. Who knows...
Most important, have fun. ^_^
And this was all well and good until one day Third Echelon woke up and realized it didn't have any Splinter Cells. Why? Because Splinter Cells are recruited from the most elite U.S military units. SFOD-D, DEVGRU, and units that have never even been heard of. So what you ask? Well, the elite operators of these units get a typical paygrade of 30,000 a year. And when they retire at about forty, there are always job openings with private security companies who happen to pay... Oh, sonofabitch, 150,000 dollars a year+. And since Obama popped into office the budget for the top secret Third Echelon suddenly dwindled, and their salary just couldn't compete with that of the private firm. The 700 billion dollar defense budget unfortunately goes for R&D into gay bombs, and not into payment for the actual operatives.
So now what? Does Third Echelon give up and go away? Does it try to replace their elite operatives with African wildogs? Of course not! Instead it decided to post an advertisement in a newspaper. A newspaper you happened to read. "Elite black ops operatives wanted! Are you interested in espionage? Covert ops? Traveling to foreign countries and sneaking in like a ghost in the interest of protecting American lives? Do you just want to be a total badass like Solid Snake? Then call this number today!"
*****
The game works simply. You will all be working together, and will be presented with a mission. The missions generally revolve around gathering intelligence, from computers, from people, etc. The environments you will be operating in will be highly guarded. Brute force is simply not a valid method of obtaining the intelligence and surviving. Stealth is the name of the game. You will have to sneak in, get the objective, and get out. Points are issued for being a ghost. The more times you're spotted, every piece of evidence you leave behind, every body, every shell casing, every witness is going to take a junk out of your pay and your score. The goal is to be a ghost.
How to play
Simple. You post your story and action. I post an update explaining the result and success of that action. Continue. This important, DETAIL MATTERS. The success of your actions depend entirely on detail. Allow me to give you an example. Say you're using a bolt action rifle. You take aim, pull the trigger, and bang, one bad guy goes down. You take aim again, pull the trigger, and... nothing happens. Why? You forget to eject the shell casing and chamber a new round. This is what I mean by detail. Everything you forget will come back to bite you. You must EXPLAIN how you do everything. You cannot say, for example, "Set and detonate the C4 explosive." You must explain exactly how. The reason for this is simple: Your character is only as capable as YOU are. He can only know how to do something that YOU know. You were recruited from a newspaper ad after all.
Character Capabilities
----------------------------------
In the interest of fun, your character is physically very capable. You can run, jump, climb, hang by your fingertips for a few hours no sweat. You're fully capable of making shots of typical accuracy. So what you can actually do to infiltrate a target is up to your imagination. Physically, you're capable of doing it.
Equipment
--------------------
Third Echelon has been kind enough to basically allow you to take whatever you want out of their arsenal. Your character can carry two firearms at the start of the mission, although you can pick up and use whatever you find along the way. You can begin with one "heavy" weapon. That is, a rifle, submachine gun, or shotgun. And one "light" weapon. That is, a handgun, machine pistol, etc. You can carry five grenades of any type. That is, a frag grenade, a smoke grenade, a flashbang grenade, a CS grenade, etc. You have a set of lockpicks (Note: can't pick locks unless you know how, nyuk nyuk.)
You can choose ANY firearm and accessory that you want. Just keep in mind, the particular attributes of the weapon do matter. If you try to put a suppressor on an M4 with supersonic ammunition, well, it might not work just how you want it to. FYI, due to weight concerns, you can only carry ONE spare magazine/reload for each weapon. You shouldn't need anymore. If you have to use five magazines of ammunition, well, you've already screwed up and are in deep doo doo.
Gadgets
----------------
NSA has its perks. Go James Bond.
The OPSAT. Basically a wrist held PDA that has notes, information, etc. Your gadgets are connected to this device.
For those who don't know how to pick locks, or just don't want to stand there for thirty minutes fumbling around hoping a guard doesn't drop by, we have something called disposable picks. These little things are one time use and designed to instantly set all the pins and unlock the bolt. However, in the process, they destroy the pick, and the lock itself. So someone might notice and wonder why their door handle is suddenly broken.
The sticky camera. Basically a camera you can shoot into a wall with your under barrel gadget launcher, or UBGL. Yes, it's actually called an under barrel gadget launcher. The sticky camera is very small, but it will display a high resolution image on your OPSAT. It can also be rotated. Use this to monitor hallway, corners, etc. It also has three neat features. First, it can make a noise of any kind you have recorded. So it can play music, talk about random crap, etc. The idea is to distract and draw the guards to it. The second feature is one dose of sleeping gas. Press the button, and suddenly the guard peering at the camera and wondering "WTF" is lights out. Unfortunately, sleeping gas is very unpredictable depending on dose. See, technically it's not even sleeping gas. It's more like a gas form of super potent heroin. So it might put the guy to sleep for five minutes... or might kill him. *Shrug* The third feature of the sticky camera is: Boom. It won't really kill anyone unless they're putting their face right into it. But it can disorientate, stun, mildly injure anyone very close to it. You can carry up to THREE sticky cameras.
The sticky shocker. Fired from the UBGL, it acts like a taser and shocks anyone it touches, causing their muscles to seize and incapacitating them for a short period of time. You can carry TWO sticky shockers.
Ring airfoil round: Basically a nonlethal bullet. It will leave a nasty bruise if it hits someone. But if it hits them straight on the head, consciousness goes out the window. Keep in mind, they'll probably only be out for maybe five minutes. Any more then that, and they probably have brain damage. Nice going, you just sent a poor security guard home to his family with a brain hemorrhage. Use at your own discretion. You can carry up to TWO ring airfoil rounds.
Snake Camera. Basically a thin metal metal cable with a camera on the end. The cable has a length of only about a foot. You can use it to peek under doors, around corners, etc. It projects the image onto your OPSAT.
Goggles. Holy shit awesome technology alert. Designed and developed by the Russians, these "Three in one" goggles are absolutely impossible in the modern day, and we don't give a fuck. They combine high quality night vision, infra-red thermal vision, adjustable binoculars all into one, light weight package. Just press the button on the side to change the view mode. You can also use your OPSAT to transmit any image from a sticky camera or a snake cam directly to the goggles, so you can keep one eye on your situation, and one eye on the camera at all times.
Sneaking Suit: A marvel of technology, this is a skin-tight black... well, sneaking suit. It's light and flexible enough to allow you to perform any acrobatics you feel like, while the Kevlar weaving can stop shrapnel and a knife slice. Won't do shit against bullets however. Unless your enemy is using a .22. You have the option to add ceramic plates into the suit that WILL stop a bullet, but the added weight will negatively impact your physical performance. A neat feature of the suit is it has photo-sensitive camera cells distributed around the entire suit. These detect the amount of light touching your suit, and send the information to a graph on your OPSAT. The graph has four levels. At level 4 you're lit up like Baghdad in '03. At level 0, you're a Hound of Tindalos. Keep in mind, the graph is ADVISORY. It tells you how much overall light is falling on you, but 0 does not mean invisible, and 4 does not mean you will DEFINITELY be seen. Nonetheless, stay in the dark.
*****
That's pretty much it. After that, you have an inventory of 10 items. You can add one extra item per inventory slot. So, one extra magazine of ammunition. A lightstick. A claymore landmine. A knife. Whatever. Character profiles.
Name:
Age:
Physical Description:
Personality/History: (Optional)
Character equipment/Loadout.
Soon as your profile is posted I will give you the mission briefing and you can begin. As other characters join they will be given their own objectives, but you will all be operating in the same location/building, etc. You might have to work together. Or you might have to try and kill each other. Who knows...
Most important, have fun. ^_^