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Post by E-Stalin [Orthrus] on Sept 22, 2009 18:34:05 GMT -5
I hereby challenge the psychotic demonic Tamandusa!
Betchya a bottle of vodka for it.
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Post by Aseigan Cetanu on Sept 23, 2009 6:09:17 GMT -5
I accept your challenge, sir! Is the Vodka in a -shiny- container, by any chance?
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Post by Blade Knight on Sept 23, 2009 9:32:05 GMT -5
So sorry peoples. I'm still kinda new to this whole RPG thing. Just try to grin and bear my stupidity No worries! As Cerb says, it happens. Just take your time, have fun, and don't be in such a hurry to incinerate me next time!
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Post by Aseigan Cetanu on Sept 23, 2009 14:16:45 GMT -5
Oh, Cerb, I fixed my profile up. Give it another gander, and tell me if I need to tone it down any more. Jump height reduced to 40ft, running speed to 20mph. Lookin' forward to my first match, especially considering my opponent has past experience with these things. I'm lookin' forward to putting a spine through your chest and ripping your throat out after I've killed you, then pinning you to a wall and drinking your life-blood and soul, Orthrus, my friend. ;D
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Cerberus
Unblooded
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Posts: 46
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Post by Cerberus on Sept 24, 2009 16:42:24 GMT -5
Right then, Monsieur Orthy, vs Sir... Ehm.... I hereby dub you A.C.
Battle 02: Orthry vs A.C.
And yes, I'm copy pasting. Sue me. This arena never achieved its full potential...
Your Arena is set in the Australian Outback. Thanks to the rather questionable physics controlled by the Brawl Authorities, the Land Down Under is back in the mid-Civilized age, AKA: Mid-20th Century. Think 1920-40's. The environment is harsh and unforgiving. You will begin on an Ex-Soviet Cerbian Customized Prison Train traveling through the outback. Outside it is 120 degrees and nothing but red desert as far as the eye can see with the occasional large pillar of rock sprouting from the Earth like a cancerous tumor. The Train itself consists of various compartments.
Cabin One: Pilot's Cabin (Controls and the like) Cabin Two: Staff Quarters Cabin Three: Dining Area Cabin Four: Guest Quarters and Cabins (There is a Kitchen in this area as well, it takes an extra move to enter the kitchen.) Cabin Five: Steam Engine (AKA: Furnace where coal is shoveled,) Cabin Six ('Outside on a platform,') a large container filled with coal, and tied together logs behind it. Cabin Seven: (Outside on a platform,) A large container carrying who knows what... Cabin Eight: There is no Cabin Eight.
Note: Cabin's Three and Four have an 'upstairs' segment with stairs leading up from both three and four.
You begin on top of said speeding train, with Orthrus beginning on the roof of Cabin Three and A.C beginning on the roof of Cabin Four. As this is Brawl, you needn't worry about the difficulty of being able to maintain your footing on top of a speeding train. However, the train is traveling at considerable speeds, and the controls/braking mechanisms have been disabled. You can, however, increase the train speed by shoveling coal into the furnace. After it has increased it will return to default speed after three turns unless you continue to shovel coal. As a result of the extreme speeds, know that there is heavy wind up top.
As the train continues traveling it will enter different 'areas.' Each area will have its own specific achievement that can only be performed in that area. The train will enter a new area every three turns (give or take by a factor of infinity).
It does NOT take a move to travel through EVERY cabin. It takes a move to travel along the train in general. So you can travel from Cabin One to Cabin Five in one move. But you don't have to travel from one, to two, to three, etc. But traveling is still one move. Keep that in mind.
List of Achievements: (These Achievements do not depend on the area and can be performed at any time on the train.)
1-Derail the Train (This achievement can only be accomplished five turns after game start.) 2-Disconnect any one of the train cabins. (This Achievement can only be accomplished five turns after game start. Won't as simple as you'd think.) 3-Increase the train speed to three times its original speed. (Suicidal) 4-Knock your opponent off the train. Your opponent shall take damage, however he shall not be left behind from the train. Instead he shall end up in a rather uncomfortable position somewhere... Ehm... "on" the train. 5-Explore the container on Cabin Seven. (Which you'll find will be more complicated then simply opening the door.)
If the train is derailed you shall be placed in a 'stable' arena in the Australian Outback.
Let the Games Begin. ------ Turn One Starts Now.
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Post by Aseigan Cetanu on Sept 24, 2009 17:53:39 GMT -5
Tamandusa hisses loudly, his demonic, rotted muscles rippling with excitement. The psychotic demon activates his powerful invisibility, black shadows swirling around him. His body slowly becomes a shadow. As the darkness envelops him and nearly eliminates his visible presence from the mortal world, he would begin searching for his foe with keen, supernatural eyes. He hoped that his foe did not yet realize his power. He would unleash one great, shrieking wail into the winds, which seemed to echo with the dying voices of a hundred men, each of their death-tunes being killed by the wind after a few moments. He would sit in wait on the edge of the top of his train, about three meters away from where he became invisible, waiting for his foe to track that voice, and to meet his end by spine, claw, and demonic force. His eyes narrowed against the heavy winds on top of the train, but he kept them open, kept watch for his foe. The demon licked his lips, a long, two-foot, black tongue stained red with blood at the tip, whipping out and wetting the area around his razor teeth. This would be a fight to remember. He knew it. ---------------------------------- Action - Activate Special Ability: Invisibility
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Post by E-Stalin [Orthrus] on Sept 24, 2009 18:56:29 GMT -5
Note: Knife has been replaced with soft Kevlar body-armor. While not exactly a 'weapon', it functions to reduce general damage to the torso, expecially blunt impacts and projectiles. As level increases, ceramic plate will be added, with obvious results. At higher levels, penetration in general will cease completely and be replaced with blunt-trauma alone.
Turn 01: Deja Vu much?
Nayomnik cocked his head, an incredulous look on his face. Not because of his opponent however. Indeed, he had scarcely taken notice of hi....it. What was pissing him off was this train. Again. This same damned train from last time! Oh what the hell, at least he knew what the dining room looked like.
Naymonik was standing perfectly still on the ridged metal roofing of the carriage, keeping his balance as if he were on solid ground instead of a floating golf ball in the middle of the Atlantic ocean. He was facing toward the rear train, so the wind caused no discomfort to his eyes, but he wore his dark sunglasses nonetheless, shatter-proof coating and all. The things could take a load of buckshot without shattering, though of course, they wouldn't exactly be of any use after that. Which was precisely why he carried a couple spares in his seemingly bottomless pockets.
Like all members of a small group he'd hooked up with during the Beslan School crisis (Sergei, Kochevnik, et. al), he was wearing a jet black Shinel overcoat, with the collar turned up around his neck. The coat whipped around his legs as the wind caught under it, but he payed this no attention. Underneath the coat he wore a black Bekas BDU, over which was a modular tactical vest. The vest itself had no pouches or pockets on it whatsoever, but was criss-crossed with PALS webbing, which allowed him to clip on anything he'd have liked. The front and back of the vest was dual layered, which allowed him to insert plate armor if he so wished, and the vest itself had an integrated Kevlar layer, rating as IIA, which was good for most handgun rounds and not much else. Of course, from his experience in this program, body armor tended to work about as well as tissue paper unless paid for with a B.I.T.C.H token. Everything he wore was colored the same even jet-black color, which pretty much made him appear to be a perfectly solid block, without defined outlines, except for the fluttering overcoat of course. He preferred this color output because any weaponry or equipment of a black color would blend right in underneath it. Made things a little neater.
His VSS Screw-cutter special purpose rifle was slung over his back. The sling system he used was designed to carry long-guns diagonally over the back, with the buttstock up over his right shoulder, easily accessible and out of the way. His particular rifle had been re-furnished with a black stock, and was loaded with a twenty-round magazine, complete with a PSO-1 sight system. He had four spare magazines carried horizontally over his torso, inserted in elastic loops so that they could be easily removed and loaded with either the left or right hand.
And, though no one could see it, he had a cocktail bar hidden in the internal pockets of his greatcoat. Small bottles of Wolfscmidt and Southern Comfort, slices of lime, rinds of lemon, shot glasses, highballers, mint, rum, and naturally, cans of Red Bull. Strangely, despite the burden, his coat had the full appearance of being completely flat and empty, as if the contents could be folded like a sheet of paper. It was a trick of the trade taught to him by one of the B.I.T.C.H CIS/RF Brawl team, named Sergei. Who for some reason, didn't like to talk about the name of the group, unless it was fully spelled out and unabbreviated. Granted, the name meant nothing in Russian, but Americans had a tendency to laugh....
Nayomnik stared out across the train carriage, his hidden eyes focused dead straight not on his opponents face, but his crotch. Then he clucked his tongue, fully disappointed that the couldn't castrate him at this distance.
He cocked his head and clucked his tongue when the enemy disappeared too. That was new. The raging psychotic demon thing wasn't much of anything, not after he'd seen Comrade Cerberus' with his hell-damned dickless wolves. But the invisibility thing was new. Something to consider......
Without taking a single step from his original position, Nayomnik calmly reached up and smoothly pulled the rifle from over his back and flicked the selector from single shot to fully automatic. Without so much as a moment of hesitation, he casually pressed the buttstock to his shoulder, aimed down the train, and squeezed the down on the trigger.
The Russian made steroid 9mm bullets made less noise than the snapping of ones fingers. Slow and heavy, the things could punch through 8mm of solid steel plate at over 200 meters. Once again however, the technology never seemed to work in Brawl unless accomponied by a token. Bastards....
In the span of two seconds, Nayomnik sprayed a burst of twenty rounds in a two meter circle, making all the noise of someone tapping their fingers on their desk. The moment the magazine ran empty, he lowered the rifle, barely even paying attention to whether he'd hit anything or not. Reaching under his coat with his left hand, he pulled out a fresh magazine and used its buttplate to strike the release switch. The empty magazine clanged off the roof and bounced off the train. Fresh magazine in, round chambered, Naymonik turned to more important things.
He lazily dropped his hand to his side and reached into his coat pocket, pulling out a tiny glass bottle that looked like a hospital medical ampule. It held a transparent liquid, and had no cap on it, just a molded glass top. He snapped off the top of ampule with his thumb and drained contents in a single gulp. He sighed and exhaled, the ghost of a grin twitching at his lips. Smirnoff number 21. Not too bad, though total crap by higher standards.
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Empty a magazine down range in a general spread
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Cerberus
Unblooded
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Posts: 46
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Post by Cerberus on Sept 24, 2009 19:24:08 GMT -5
Turn One has ended!
A.C gets peppered with quite a few 9x39mm armor-piercing sub-sonic cartridges. The ludicrously heavy rounds punch straight through flesh and bone and take quite a bit of muscle with them upon exit. Sadly A.C's larger demonic size only made the spread more likely to hit him. No biggey, it's only a fully automatic rifle. Like trying to take down Cerb with a feather. [/smug]
A.C takes two damage and also gets a few pieces of hot brass bounced off him. And then the wind sends a VSS magazine slamming into his skull and then flying away into the distance.
Orthrus suddenly feels a stab of point in his liver as the Russian God's of Vodka decide to remind him that a lot more booze is required to keep his liver in check. A mere ampoule? A two day old infant would snort!
A.C has 98/100 health remaining. His invisibility is worn off/covered in blood. *Shrug*
Orthrus has 100/100 health remaining + Delayed Cirrhosis of the liver.
Turn 2 begins!
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Post by E-Stalin [Orthrus] on Sept 24, 2009 19:39:10 GMT -5
Note, Comrade Proctor forgot to provide the Purchase Point in the update, but has confirmed it. Purchase point received from drawing first blood.
Purchase Parkour ability.
Parkour is Parkour. Increased level will result in increased leaping distance, balance, wall-hop distance, and so forth. Parkour is used in conjunction with Sniper/Marksman ability. Increased agility/control slightly betters marksmanship, but only slightly.
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Turn 2: David Belle
Dropping the empty ampule of vodka by his side, Nayomnik slung the rifle over his back again, turned around, and walked away, overcoat flying behind him like a semi-cape.
A few steps down the carriage, without any pretense whatsoever, Naymonik leaped sideways off the carriage. As his body cleared over the edge, he grabbed onto the barest rim lining the roof, tucked up his legs, and swung his booted feet straight through the glass window of the carriage.
A hail of shattered bounced off his body as he swung straight through the foot-wide space, released, and arced down into the carriage. He landed with a heavy metallic clang as his full body-weight slammed into the deck, crouching down to absorb the impact in his calves and thighs. Amateurs who watched videos and then went out jumping often didn't know how to properly land, and ended up landing flat-footed and shattering their feet, or screwing over their knee-joints in the long run.
Enjoying the brief jump high of giddy endorphins, Nayomnik stood up and brushed the glass dust off his sleeves with his gloved hands, looking around the cabin as he did so.
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Enter interior of train via method described above.
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Post by Aseigan Cetanu on Sept 24, 2009 20:31:26 GMT -5
Tamandusa would hiss with ecstasy, pure pleasure, his eyes widening. Ah, pain. The feeling of the hunt. The feeling that told him, right from the start, this would be fun. This would be a challenge. This man's soul would be stained with the blood of his foes, and his mind hardened to the tasks, and when he killed this one, this being, his soul would taste like heaven. 'Or' he thought, 'more properly like Hell.'
The demon would draw his spines, leaping forward, as the man leapt into the lower compartment of the train. He would draw forth two dozen razor-sharp, black spines, mid-jump as he leapt, and as he landed on the other cabin would stab all of them to the root into the ceiling of the cabin the Russian had just entered, firing all of them off with the force of a gun-shot. Each of them would launch at a different angle, peppering the entirety of the room Nayomnik had entered with the long, black blades. As the spines stabbed outward, he would slide to the other end of the Cabin's roof, stopping there, hopefully, beyond the room which held the armed man's ceiling. He would ready himself for whatever was to come.
--------------------------------------------------- Action for this round- Leap to Cabin Three while firing off his spines.
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Post by Blade Knight on Sept 25, 2009 12:19:52 GMT -5
Seriah – Turn 2
I waited patiently for what felt days. Spying through the gap in the doors, I had hoped to have spotted my mystery opponent by now. Yet the living quarters remained still and silent. A disappointed sigh rattled out from my helmet as I wrench the doors open. Time for plan B.
I make my way from the armory through the living quarters, wandering directionlessly. I move slowly, shield up and Retribution poised to strike at a moment’s notice. I take great care to check all directions, including behind and above me (who knows where the enemy may strike from?), so to reduce the chance of ambush. And thus do I walk, seeking battle.
MOVE SUMMARY: Advance with utmost caution into central area, exploring and looking for opponent.
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LoneWolf
Warrior
Companions are a luxury I can't afford|--|Lime gr
Posts: 249
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Post by LoneWolf on Sept 26, 2009 12:45:34 GMT -5
TURN #2 Only the subtle metal clanging of Battlemonger's footstep's accompanied him as he strode into the cafeteria, raising his rifle to the ready. With little more than a thought, the thick cylindrical barrel of his shoulder cannon flapped forward, a mettalic whir proclaiming its speedy activation. The cafeteria was large enough to hold well over 100 people, with crystal clear glass walls on all sides. The numerous tables were in neat rows at the end of the room, while the food preparation section was nearer to Battlemonger. Scanning everything to make sure nothing could possibly be used against him. Once again finding nothing, he continued his journey. Moving quickly and quietly, he was able to leave the large room without incident. After that, he stalked down yet another deserted hallway, with a doorway off to the left, with a large neon sign that read: COMMAND CENTER in bold red stencilled letters. next to the door was a green arrow pointing up, with another aiming downwards. An elevator. Making his way to the door, Battlemonger tapped the downward pointing arrow. When nothing happened, he mentally shrugged for a moment, until a plan arose. SECONDARY PLAN ACHIEVED: SEND THIS B.I.T.C.H. BACK TO EARTH. while Standing directly in front of the large doorway, Battlemonger mentally beckoned his Seismic Disruptor. No sooner did he do so, a large ebony, scythe-like blade folded out from his left wrist. A light blue layer of energy flickered from the blade as it began to vibrate. The pace quickened until it was a blur of motion, vibrating silently in place. Utilizing this unique piece of hardware as a jackhammer, Battle monger placed the blade tip at the upper-left corner of the doorway. This caused the sudden scream of the wrenching of metal as the blade ate through the metal as if it was butter. Moving the sharp blade around the edge of the doorway, he didn't stop until he was back where he started. Retrieving his blade, it folded back, sliding silently back into the slot in his wrist. Bringing back his leg, he brought it forward with as much power and control as he could manage. The heel of his foot slammed with the dislodged doorway, sending it backwards with extreme force. The wrenched metal barrier crashed noisily into the far wall of the Elevator duct, where it stayed for a moment, before being taken a hold of by gravity, falling to a lower level. Checking both higher and lower levels and finding nothing, he lept into the depths. but instead of falling, he activated his boosters. brilliant jets of yellow hellfire erupted from the bottom of his feet, and his jutting back, sending him upwards through the dark. Switching to night vision, everything became crystal-clear. waiting until he could calculate the precise timing, he hovered close to the far wall the door had collided with. Moving in a blur, making sure the timing was perfect as he rocketed upward, he jerked backwards, putting his back centimeters away from the adjacent wall,leaning forward, aiming him ahead, deactivating his boosters, using purely his momentum to allow him to tear through the elevator door. Just like he thought. The timing was perfect, and so was the execution. His heavy metal body tore through the door like it was paper, landing, rolling forward on a knee, with both his battle rifle and Shoulder Cannon ready. Finding no opposition, he stood. He was standing on the uppermost balcony of the Command center. About 30 feet below him was a large plaza, where millions upon millions of gigabites of information was stored in 10 tall, erect touch screen consoles. Around the General Knowledge computers were hover chairs, arranged in a casual matter. But that was not what he was looking for. Then his eyes found what his brain was searching for. A door, probably a foot thick, surrounded by a black and yellow striped warning. On the door was a sign saying: WARNING: OFFICERS & STAFF ONLY He would kill Seriah, even if it meant sacrificing himself. The means always justified the ends. Nothing else mattered. SUMMARY: Battlemonger has left the living centers, entered the command center, and is preparing to do something drastic if he's not stopped.[/b
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Cerberus
Unblooded
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Posts: 46
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Post by Cerberus on Sept 27, 2009 19:21:58 GMT -5
This is the BattleMonger/Seriah Update
Turn Two has ended!
Little of interest has happened in particular...
BattleMonger remains at a 100% health and is doing... something... in the Command Center.
Seriah is pulling a ninja tip toe walk in the Central Area with 100/100 health.
Turn... Three... Begins. Gimme blood! Blow something up! GO NUTS! Or drastic measures shall be taken. ^_^
********
Orthy vs A.C.
Turn Two has ended!
A.C has successfully made an epic slow motion leap of faith, crossing the astounding distance of... Five meters... Huh... Well it had its moments. A.C completes his slide and is at the end of the Cabin Three roof, but sadly his spikes did little more then slam into the top of the reinforced prison train metal roof and bounced right back up, flying high into the Australian sky. One of them clipped an innocent buzzard who was in mid-flight.
Orthrus remains unharmed. It'll take something with a lot more juice to pierce the train roof and walls. Unless you happen to have a 120mm auto cannon on hand (or simple armor piercing ammunition,) penetrating the train is a pain. The floor, however, seems to be little more then carpet and wood...
A.C remains with 98/100 health on the Cabin Three ceiling. Orthrus has 100/100 health inside Cabin Three.
Cabin Three consists of a simple, elegant, and expensive dining area. Tables, table ware, etc. Ever play RE0? There ya go.
Turn Three begins!
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Post by E-Stalin [Orthrus] on Sept 27, 2009 19:39:18 GMT -5
Turn 3: Back to BRT
Choices choices....tables, curtains, seats, cushions....where the hell was a forest when you needed one? Perhaps he should invest time in making an urban ghillie suit. All he'd need is some fake rapper gold and i-pods, and he'd blend right in. At least it provided plenty of choke-points. Door-handles, drawers, chair and table legs, plenty of places to tie off a wire.
Clucking his tongue, Nayomnik reached into his coat-pocket and pulled out a martini glass, a bottle of Wolfschmidt, Vermouth, lemon rind, and a cock-tail shaker filled with crushed ice.
Mixing himself up the cocktail, making sure to stir the damn thing, unlike that fool James Bond, and paced around the corridor.
Secret Move
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Post by Aseigan Cetanu on Sept 27, 2009 20:30:06 GMT -5
Tamandusa would hiss with frustration. Who the hell decided to make train roofs that thick? What the hell is going to hit the roof of a train with enough force to require that? 'No matter' he'd think to himself. 'He'll be dead sssoon enough.' Tamandusa would begin to concentrate, funneling his demonic hunger into the air around him. Now behind a metal barrier from his opponent that the man's bullets probably couldn't penetrate, the chances of him avoiding this attack seemed exceedingly low. Tamandusa's energy would fill the area, causing it to glow black with the dark, demonic forces of the Netherworld. He would let out a loud, shrieking hiss that sounded like steam escaping from a busted pipe, and the powerful energy would begin to go to work, immobilizing his foe and draining the life-energy from him as Tamandusa set to work on capturing his soul... and feeding. He hoped the man didn't happen to have any giant, armor-piercing cannons and a clean line of sight through the roof. He laughed a little at that thought, but kept going, trying to devour the soul. ------------------------------------------------------------------- Round Action - Special Move: Devour Soul
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Post by Blade Knight on Sept 28, 2009 12:16:12 GMT -5
Seriah – Turn 3
A sudden screech of noise echoed down the empty hallways, catching my attention. I whirled around, hunching down into a defensive stance with my sword pointing over my raised shield as I brace for… nothing. There was no foe, no attack to intercept. Relaxing slightly, I focus more intently on the noise.
The sound was coming from somewhere not too far away. It was a savage, metallic grinding noise that made me imagine someone cutting through a car with some massive chainsaw. To me, it was more than just a little hint.
I hurry through the corridors in the direction of the noise. My rapid footfalls clanging against the floor and the almost musical jingle of my armor would surely give me away, so I kept my shield half-raised and ready for action. I slide around the last corner, again posed for combat, only to find another empty hallway. At the end of this one – a dark, jagged opening to an elevator shaft. I approached the opening, and it becomes clear that this was the source of the noise. Someone had, quite roughly, cut out the door. I was getting close, I could feel it.
I hopped into the shaft, and with a single great beat of my ghostly, incandescent wings, propelled myself upwards. At the top, I explode out from the shaft and land in a dramatic crouch with my cape fluttering behind me.
I was on a balcony overlooking what must be the station’s command center, judging by all the flashing lights and high-tech equipment. And there, approaching a thick door with black and yellow striped warning tape around it was that which I was seeking. My opponent.
I stand tall and bold, flicking back my cape and pointing my sword challengingly at my foe’s massive armored back.
“So… thou art my opponent…” I declare. My voice rings loudly through the chamber with an unearthly echo that sounds like more than one person is speaking the same words. “Let us fight. And glory unto the victor!”
Once more, I hunch down and plant my feet firmly, shield raised and sword up.
“Face me!”
MOVE SUMMARY: Confront Battlemonger
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LoneWolf
Warrior
Companions are a luxury I can't afford|--|Lime gr
Posts: 249
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Post by LoneWolf on Oct 1, 2009 20:29:13 GMT -5
"So holy one. You wish to meet death so soon?" Battlemonger inquired, amused by the others tenacity. PRIMARY TARGET ACQUIRED/ENGAGE/EXECUTE SECONDARY OBJECTIVE.
A memory reached out and jabbed Bishop. He remembered a room, dark and damp. ah, yes, he was strapped to a table, and he remembered that silky smooth voice. Don't worry Bishop. All of this will be a blur when you wake up. You will never feel pain again. You will be the ultimate warrior
"Very well, Holy warrior. I will acquiesce." He said relaxedly, chuckling slightly. In a blur of motion that not even Seriah's extremely keen eye could follow, the large cylindrical cannon on Battlemonger's armored torso flipped backwards ninety degrees, and fired. In a flare of blinding white light, a powerful, 65 mm shell fired right into Seriah's torso. using his boosters, Battlemonger leapt into the air with unmatched speed, preparing for battle. You will be an unstoppable fighting force.
Move Summary: Seriah got the confrontation he wanted so badly.
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Cerberus
Unblooded
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Posts: 46
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Post by Cerberus on Oct 2, 2009 14:24:43 GMT -5
Terribly sorry for any and all delays. Life, the cruel wicked thing, has a nasty habit of sneaking up on you. I've managed to shove it back into its closet and put a few chains on the door so we have the world all to ourselves now.
Seriah vs BattleMonger Fight
Turn 3 has ended!
Ehm. Well, Seriah did... Nothing. *Tilts head* Okay.
And in reply Monsiuer Roboman launched a 65 mm into Seriah's torso, sending him flying back and slamming into a wall. No worries. It's only a 65mm shell, not even a Vg306! You'll shake it right off.
Seriah loses 3 health from the attack, 2 from the over sized shell (compensating for something? ) and one from getting a nasty knock on the skull against the bulkhead.
Battlemonger: 100/100 Health. Seriah: 97/100 Health. *****
Orthy vs A.C!
The dark demonic forces fill Cabin Three, searching out every nook and corner for their prey. And they catch something, immobilizing it, ready to suck its soul out from under it...
Annnd, nothing happens. According to Mr. God of the most notable work The Holy Bible, animals have no soul. The poor little rat you caught that is now hanging in the air is immune.
Orthrus is nowhere to be found. The Devour Soul move is negated and refunded. Such moves can only be used when the target is within the same area. Orthy, cowardly lil' pup that he is, opened the door, slid out, and tip toed away before your move.
Keep at it mate! You're doing good, experimenting, getting a feel for it. Now go for broke! Tear the cabins apart from one another, melt it, drop a platue on it, get creative lads! The only limit is your imagination! And it has to make sense! not... Ehm. Realistic, laws of physics sense, but sense! In context! Oh whatever.
The Train is now approaching the first temporary arena! The red desert of the Outback is about to vanish as the Train enters a pitch black tunnel! With only half a foot of clearence in any direction. I would highly recommend vacating the higher portions of the train. *Cough*
The Train will enter the Tunnel at the END OF THIS TURN!
Temp Achievments for this turn only: -Cut your opponent in half by crushing him between the train and tunnel wall. (Typically this will not kill them.)
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Post by E-Stalin [Orthrus] on Oct 2, 2009 14:42:12 GMT -5
Turn 04: Comrade Sniper
Nayomnik was crouching down and leaning against the bulkhead for support, and aiming his rifle at the window. Specifically, the side of the window-frame. Even more specifically, the side of the window frame opposite the direction where Comrade Demon was. It was a simple matter of the angles. Bounce a bullet off the side of the window frame, and the resulting angle will send it up out of the train, moving at just the right line-of-flight to clear the top of the train roof and still hit the target.
Of course, Nayomnik couldn't actually see the target, and was therefore relying on Soviet Stalingrad mathematics. Vodka + Target = Win. So without further ado, Nayomnik guzzled down a liter bottle of vodka marked only by a group of baby rabbits armed with Mosin-Nagants, supported his elbow against the sling, and fired.
The armor-piercing bullet blew forward, failed to fullfill it's armor-piercing purpose, bounced right off, and it's new trajectory took it straight into Comrade Demon's knee-cap.
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Activate Special Move: Son of Zaitsev Bounce a round off the window frame and into Comrade Demon's kneecap.
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Post by Aseigan Cetanu on Oct 5, 2009 15:42:35 GMT -5
Tamandusa would flatten himself against the roof of the train as he saw the tunnel coming. His empty eye-sockets would flare wide as he saw the danger coming ahead, and with a shriek he would fling himself in to the air, sinking his claws into the metal atop the train, and curl his legs up in a pose eerily like that of Nayomnik's just a few moments past. He would then swing through the window, spikes stabbing out of the bottom of his feet to break through the window. Then, more spines would emerge as he got farther and farther in, breaking off any chunks of glass that might get in the way and cut him. He would land amidst the millions of chunks perfectly, looking about the cabin, and then leap to the ceiling, pinning himself against the thick steel with his claws digging deep into the metal.
The demon would let out a low hiss, wishing he had not foolishly wasted his powers of invisibility at the beginning of this duel. How easy would it have been to simply enter the car, and kill this creature with a swipe of his spines or claws later, instead of this brutal chase? He'd been cocky.
Not anymore. the beast thought to himself. Not anymore. ----------------------------------------------------------------- Move summary: Leap in to carriage, thereby avoiding Orthrus' shot.
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